A systematic review of literature on students as educational computer game designers
Kevser Hava, Bozok University, Turkey ; Hasan Cakir, Gazi University, Turkey
Journal of Educational Multimedia and Hypermedia Volume 27, Number 3, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant type, publication year, method, and game development tools. A total of 45 research articles published in the journals indexed in Web of Science were selected for analysis. The results show that the greatest advantage of computer game design activity that it supports students’ programming and problem solving skills. The review also revealed that computer game design activity provides an effective way in promoting children’ creative thinking skills. It was indicated that the biggest barrier to implementing game design activity in learning environments is the lack of expertise of the students and teachers in developing computer games.
Hava, K. & Cakir, H. (2018). A systematic review of literature on students as educational computer game designers. Journal of Educational Multimedia and Hypermedia, 27(3), 323-341. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 22, 2018 from https://www.learntechlib.org/primary/p/178530/.
© 2018 Association for the Advancement of Computing in Education (AACE)
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