A Framework for Designing Collaborative Learning Environments Using Mobile AR

Purchase or Subscription required for access

Purchase individual articles and papers

Subscribe for faster access!

Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).



Thomas Cochrane, Vickel Narayan, Laurent Antonczak, Auckland University of Technology, New Zealand

JILR Volume 27, Number 4, October 2016 ISSN 1093-023X


Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with contextual digital information. The creation of mobile AR environments is relatively simple, with the development of mobile AR browsers such as Wikitude and Layar that provide simple tools for user AR content creation and sharing. In this paper we illustrate how these tools can be used within collaborative educational contexts based upon five projects that we have implemented from 2011 to 2015. Throughout these five projects we explored how we could use a mash up of mobile social media to design collaborative learner-generated mobile AR projects in a variety of higher education curriculum contexts. Via a meta analysis of the five projects the paper develops a pragmatic framework for implementing mobile AR to facilitate learner-generated projects, with a particular focus upon enabling new pedagogical strategies.


Cochrane, T., Narayan, V. & Antonczak, L. (2016). A Framework for Designing Collaborative Learning Environments Using Mobile AR. Journal of Interactive Learning Research, 27(4), 293-316. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved January 16, 2017 from https://www.learntechlib.org/p/171414.