
Examining the Literature on Risks Associated with Video Games
PROCEEDINGS
Karla Kingsley, University of New Mexico, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
Studies examining whether or not videogames lead to aggression and violence in the real world are often rooted in the assumption that an inherent, causal relationship exits between violent video game play and violent behavior. Scrutiny of the professional literature reveals that this assumption is not supported by evidence. The purpose of this paper is to critique research based on the premise that video games are “context-free”, irrespective of children’s background experiences and prior knowledge. The question of whether or not to restrict or ban violent video games in order to protect young people from harm is addressed.
Citation
Kingsley, K. (2015). Examining the Literature on Risks Associated with Video Games. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 2177-2183). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 3, 2021 from https://www.learntechlib.org/primary/p/150302/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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