Meltdown: A Serious Game for Environmental Awareness on Climate Change
Yang Chen, Dhiraj Bodicherla, Benjamin Scott, David Whittinghill, Purdue University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
As the effects of climate change become greater and more pronounced, so too, does the need to raise awareness about its widespread implications among members of the general public. This study examines research literature on environmental education and serious video games, and introduces a new serious game called Meltdown. The project was built around a Unity 3D game engine to create a simulated scenario in an effort to motivate its players toward a better understanding of the causes, principles and consequences of climate change. Players learn environmental concepts and manipulate game props to combat climate change agents and save the planet from a meltdown scenario. Additional environmental facts are presented throughout the game using various other game features. With Meltdown still in development, we describe the project’s intellectual justification, detail the game system, itself, and examine future work on user research.
Chen, Y., Bodicherla, D., Scott, B. & Whittinghill, D. (2014). Meltdown: A Serious Game for Environmental Awareness on Climate Change. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 388-394). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).
© 2014 Association for the Advancement of Computing in Education (AACE)
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