SlidesCraft: Gamified Knowledge Dissemination with SlideShare
Jack Shen-Kuen Chang, David Whittinghill, Purdue University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
The commercial success of SlideShare, bolstered by results from several academic studies, has demonstrated its use, production, and sharing of digital presentation slides as a promising tool for knowledge dissemination and personal brand building. In this study, we propose SlidesCraft, a crowdsourcing-based game that is played to promote the production of SlideShare work with gamification features such as collaboration, competition, leaderboards, and other elements. The cornerstone of SlidesCraft is our framework, SlidesForge, which facilitates rapid, massive content creation by breaking individual slides into micro-tasks that players can perform in order to advance in the game.We hope the SlidesCraft game can become a new way of knowledge dissemination, as it may not only motivate players to produce more quality slides for people to search and view information, but the players themselves may also learn new knowledge through the process of retrieving/ organizing/editing the content.
Chang, J.S.K. & Whittinghill, D. (2014). SlidesCraft: Gamified Knowledge Dissemination with SlideShare. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 344-349). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).
© 2014 Association for the Advancement of Computing in Education (AACE)
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