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Digital literacies and 21st century skills: The students’ game design and development experience
PROCEEDINGS

, University of Texas at Austin, United States

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This study offers insight into the learning and teaching implications of an open-ended, project-based, learning environment that involves digital literacy development. In a study of digital game creation technology classes, with middle school student, interviews and 21st Century Skill survey offer evidence toward understanding emerging constructs of creative and innovative thinking; communication and collaboration; and critical thinking and problem solving as examined in the game design and programming environment. Findings suggest that creative and innovative thinking is a critical construct in game design and development learning that supports digital literacy development. Digital literacy, in relation to game design and programming is supported as a complex interaction of creative collaborative problem solving with a focus on constructionist learning for deep learning. Moreover, despite the difficulty in programming, students’ may find the authentic creative process satisfying with positive emotions.

Citation

Navarrete, C.C. (2014). Digital literacies and 21st century skills: The students’ game design and development experience. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1177-1197). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved May 24, 2019 from .

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