You are here:

Ubiquitous Learning: Language Learning Meets Ubiquitous Computing
PROCEEDINGS

, , University of Tokushima, Japan

EdMedia + Innovate Learning, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper describes three systems for a computer-assisted language learning (CALL) in a ubiquitous computing environment. First, we are developing an open-ended collaborative learning support system called CLUE. The learners provide their own knowledge about the language learning in their everyday life, share them in the community and discuss about them. This paper focuses on knowledge awareness map and its design, implementation and evaluation. Second, we have implemented a context-aware language-learning support system for Japanese polite expressions learning, which is called JAPELAS. Third, in the environment called TANGO (Tag Added learNinG Objects) system, the system detects the objects around learner using RFID tag, and provides the learner the educational information.

Citation

Ogata, H. & Yano, Y. (2004). Ubiquitous Learning: Language Learning Meets Ubiquitous Computing. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2069-2076). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved May 21, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References