Development Tools for Content Creation in Virtual Environments
Guy Hokanson, Brian M Slator, North Dakota State University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, NV, USA ISBN 978-1-939797-05-6 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Immersive Virtual Environments (IVEs) provide an interactive, engaging, and educational experience for students who play them. Sprawling vistas, knowledgeable tutors, and pedagogically sound goal structures in these environments combine to create a robust platform for discipline-based learning. While the advantages of using IVEs in education are plentiful, there are disadvantages to overcome. One of these disadvantages is the amount of time and computer programming expertise required to create sound, bug-free content. Tools are needed to provide a user-friendly interface for discipline experts to directly modify the game and create new experiences in a reasonable timeframe. This paper discusses the implementation of two tools, for constructing agent dialog and user task models, with a web-based interface applied to a web-based interface applied to a number of different IVEs for rapid content development that does not require programmer intervention.
Hokanson, G. & Slator, B.M. (2013). Development Tools for Content Creation in Virtual Environments. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2013--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 126-136). Las Vegas, NV, USA: Association for the Advancement of Computing in Education (AACE).
© 2013 Association for the Advancement of Computing in Education (AACE)