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International Journal of Engineering Pedagogy

Oct 21, 2015 Volume 5, Number 4

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Table of Contents

Number of articles: 7

  1. Gamifying the Project in Hardware-based Courses

    Sasko Ristov, Nevena Ackovska & Vesna Kirandziska, Ss. Cyril and Methodius University, FCSE

    Using elements of games in the non-gaming systems is known as gamification. It is used recently in many areas to improve some processes. For example, it alleviates the teaching and learning.... More

    pp. 4-11

  2. An Analysis of Engineering Educational Standards and Outcomes Achieved by a Robotics Summer Camp Experience

    Benjamin Campbell, Robert Morris Univerisity; J. Voelker & C. Kremer

    Summer camps can be an effect method of encouraging children and teenagers to learn about career options and grow interest in careers for which there is a national shortage of young professionals, ... More

    pp. 12-21

  3. Students’ Perception of Different Learning Options and Use of Authentic Research Papers in a First Year Engineering Course

    Bjarne Schmidt, University of Southern Denmark

    This case study presents a teaching strategy for an engineering dynamics course using a range of different learning options supporting different learning styles. The teaching strategy was... More

    pp. 29-37

  4. Change Management: Overcoming the Challenges of Introducing Self-Driven Learning

    Kay Berkling, Duale Hochschule Karlsruhe Deutschland; Armin Zundel, Inline Internet Online GmbH

    This paper describes the process of designing a course for Software Engineering that promotes self-driven learning while taking into account student motivation, scaffolding and a constrained... More

    pp. 38-46

  5. CrowdLearn: Crowd-sourcing the Creation of Highly-structured E-Learning Content

    Darya Tarasowa, Ali Khalili & Soeren Auer

    While nowadays there is a plethora of Learning Content Management Systems, the collaborative, community-based creation of rich e-learning content is still not sufficiently well supported. Few... More

    pp. 47-54

  6. Design of Virtual Learning Environments: Learning Analytics and Identification of Affordances and Barriers

    Pekka Qvist, Aalto University Aalto University School of Chemical Technology, Kemistintie 1, 02150 Espoo, Finland; Tuomas Kangasniemi & Sonja Palomäki, Aalto University; Jenni Seppänen, University of Helsinki; Pekka Joensuu, Olli Natri, Marko Närhi, Eero Palomäki, Hannu Tiitu & Katrina Nordström, Aalto University

    The future of educational technology has been envisioned to have increasing focus on simulations, game based learning, virtual learning environments and virtual worlds. The technologies aim to... More

    pp. 64-75

  7. Student-Graded Oral Presentations

    Ola Ågren, Department of Applied Physics and Electronics, Umeå University, Sweden

    We describe a way to use peer-graded oral presentations as a way of reducing the load on the teacher, and show that almost identical results as can be achieved as with teacher graded presentations.... More

    pp. 76-78