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SITE 2013--Society for Information Technology & Teacher Education International Conference

Mar 25, 2013

Editors

Ron McBride; Michael Searson

File: Cover & Title Pages

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Table of Contents

7
This conference has 7 award papers. Show award papers

Number of papers: 881

  1. Cognitive Cartography: Using Concept Mapping to Support 21st Century Skills

    Margaret Cheatham, University of Cincinnati - Blue Ash, United States

    What skills do employers want? Or, perhaps more importantly, what skills do recent college graduates lack? This roundtable discussion will focus on the use of concept mapping as a strategy that can... More

    pp. 1-2

  2. In what way can technology enhance student learning? : A preliminary study of Technology Supported learning in Mathematics

    Beomkyu Choi, GameStudio at Boise State University, United States; Jaeyeob Jung & Youngkyun Baek, GameStudio at Boise State Universty, United States

    The purpose of this study was to come up with the instructional idea that can offers learners not only contents knowledge but also the essential skills for success in 21st century, as well as to... More

    pp. 3-9

  3. Instructional Design for Computational Thinking

    Betul Czerkawski, The University of Arizona, United States

    Computational thinking (CT), while not a new concept, is becoming an increasingly important analytical skill that every child should master in order to be successful in the digital age.... More

    pp. 10-17

  4. An analysis of simSchool, an instructional simulation for preservice teachers, using an instructional design framework grounded in the Model-Centered Instructional Theory

    Deb Deale, Burlington High School, United States

    How does an Instructional designer design a valid and effective instructional simulation? The following paper explores this question by examining the simulation evaluation literature, followed by... More

    pp. 18-24

  5. Creating Cross Curricular Units with Google Earth Walks

    Malia Hoffmann, Marian University, United States; Kristi Shaw, Marian Univeristy, United States

    Inspire your students by creating fun and motivating Google Earth Walks. During a Google Earth Walk, students engage in real-world problem solving as they work their way through a virtual tour on... More

    pp. 25-26

  6. Utilizing a Multi-Dimensional Approach to Concept Mapping

    David Jackson, Saint Mary's University of Minnesota, United States

    The movement today in education that places a greater emphasis on concept-based learning has students extending their understandings from knowing a large amount of isolated knowledge to organizing ... More

    pp. 27-30

  7. Online Professional Development: Three Approaches for Engaging Faculty through a Constructivist Framework

    Carol Johnson & Tennille Cooper, University of Calgary, Canada

    At a time when educational technology is in constant flux, some consider the professional development of teachers to be at the foundation of change (Dede, Jass Ketelhut, Whitehouse, Breit &... More

    pp. 31-35

  8. Computer Science Education as Part of an Undergraduate Program in Community Information Systems

    Dalit Levy, Zefat Academic College, Israel

    Social information systems have recently emerged as an empowering force for communities, organizations, and businesses. Consequently, new academic programs have been proposed around the globe,... More

    pp. 36-42

  9. Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives

    Yu Liu, Fulton County Board of Education, United States; Jay Rojewski, University of Georgia, United States

    This study explored how educational games and instructional support impacted students’ enjoyment, academic achievement, and motivation in game-based learning of math-related concepts. No... More

    pp. 43-50

  10. Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project

    Yu Liu, Fulton County Board of Education, United States; Jay Rojewski, UGA, United States

    A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a ... More

    pp. 51-57

  11. Auburn University Robo Camp K12 Inclusive Outreach Program: A three-step model of Effective Introducing Middle School Students to Computer Programming and Robotics

    Daniela Marghitu, Taha Ben Brahim, John Weaver & Yasmeen Rawajfih, Auburn University, United States

    This paper describes the three-step adaptive model for introduction to computing developed at Auburn University Robo Camp K12 outreach program. The aim of this model is to introduce students of all... More

    pp. 58-63

  12. Integrating Computing and Mathematics Education Using Simulation and Modeling

    Mahnaz Moallem, UNC Wilmington, United States; Shelby Morge, Sridhar Narayan, Chris Gordon, Gene Tagliarini & Melissa Smith, UNCW, United States

    The purpose of this paper is to report the results of an innovative approach to teaching and learning mathematics in middle grades. INCOME – Integrating Computing and Mathematics Education--a... More

    pp. 64-71

  13. Digital Note Taking: An Investigation of an iPad Application as a strategy for Content Review and Practice in Intermediate Algebra

    Elliott Ostler & Neal Topp, University of Nebraska at Omaha, United States

    Abstract: The paper at hand describes a classroom based research study in which iPads were used to explore the effectiveness of note taking and test review skills in a community college... More

    pp. 72-77

  14. Introducing Green Computing to General Education

    Stefan Robila, Montclair State University, United States

    This paper describes an experience with the development and the use of a module that introduces green computing concepts to college students in a course focused on general education. The module,... More

    pp. 78-83

  15. Perspectives on Common Core Standards and Workforce Readiness

    Manorama Talaiver, ITTIP/Longwood University, United States; Joyce Malyn-Smith, Education Development Center, United States; Ferdi Serim, New Mexico Society for Technology in Education, United States

    In this panel, presenters and the audience will exchange ideas about issues relating to Common Core State Standards and college/career readiness. Forty-five states, the District of Columbia, four ... More

    pp. 84-89

  16. Teacher Preparation in Developing 21st Century Workforce

    Manorama Talaiver, ITTIP/Longwood University, United States; Carolyn Staudt, Concord Consortium, United States; Padhmanaban Seshaiyar, George Mason University, United States; Joyce Malyn-Smith, EDC, United States; Bonnie Bracey-Sutton, George Lucas Foundation, United States; Jennifer Suh, George Mason University, United States

    In-service/pre-service teacher professional development on integrating science, technology, engineering, and mathematics (STEM) learning is critical for changes in instructional practices in math... More

    pp. 90-94

  17. Efficient Learning Maps (eLms) ©: a software application to learn and teach Visual Logic Maps (vLms) © with preliminary assessment results

    Michael Tang, Yiming Zhao & Karen Knaus, University of Colorado Denver, United States

    This paper presents the results of preliminary assessments of a Visual Logic Maps (vLms) learning system, an intervention method to teach college students the construction of concept maps with the ... More

    pp. 95-106

  18. Why Every Student Should Become a Mobile App/Game Creator

    Chris Thompson, CEISMC - Georgia Tech, United States

    A promising alternative learning strategy to traditional content delivery utilizes mobile learning and Personal Mobile Devices (PMDs) as an engaging context in which teams of students create mobile... More

    pp. 107-111

  19. Development of an Individual Learning Support System Based on a Data-Driven Internal Model Control Approach

    Takashi Usuzaka, Faluty of Education, Ibaraki University, Japan; Kento Tsutsumi, Hatsukaichi city Nanao Junior high school, Japan; Toru Yamamoto, Faculty of Engineering, Hiroshima University, Japan

    The purpose of this study is to develop a learning support system that can provide a similar environment to the real teacher–learner relationship using a system theory (control theory) approach.... More

    pp. 112-117

  20. Google Fusion Tables:STEM project based learning and open source solutions

    melissa wrenchey, STEM High School, United States

    World Health Organization data and Geospatial information can be organized into interactive maps; an excellent project-based application for STEM. By using web-based databases and even images,... More

    pp. 118-127