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SITE 2012--Society for Information Technology & Teacher Education International Conference

Mar 05, 2012

Editors

Paul Resta

File: Cover & Title Pages

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Table of Contents

8
This conference has 8 award papers. Show award papers

Number of papers: 859

  1. Video Production using an Authentic Studio Model

    Jay Wilson, University of Saskatchewan, Canada

    Abstract: Educational Technology and Design 879 is a graduate course that introduces students to the basics of video production. The instructor incorporated a studio approach in both the face-to... More

    pp. 1-2

  2. Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp

    Mete Akcaoglu, Michigan State University, United States; D. Matthew Boyer, Yeditepe University, Turkey; Kristen Kereluik, Michigan State University, United States

    In this paper, we report the preliminary findings of the first Game Design and Learning Summer Camp, which was held in Istanbul, Turkey for the first time in the summer of 2011. Here we share the ... More

    pp. 3-7

  3. Cognitive Correlates of Performance in Algorithms in a Computer Science Course for High School

    Aimee Theresa Avanceña & Akinori Nishihara, Tokyo Institute of Technology, Japan

    Computer science for high school faces many challenging issues. One of these is whether the students possess the appropriate cognitive ability for learning the fundamentals of computer science. ... More

    pp. 8-13

  4. Effects of Spoken vs. Written Text on the Quality of Discussion in Online Discussion Boards

    D. Elizabeth Case, Steven Crooks, Xi Chen, Sonia Ford, Ninghua Han & Jason Torres, Texas Tech University, United States

    Many articles have been published on how to improve the quality of discussion within the asynchronous discussion boards frequently used in online courses. Still, the traditional written text... More

    pp. 14-18

  5. Student Learning Experience through CoSpace Educational Robotics

    Amy Eguchi, Bloomfield College, United States; Jiayao Shen, Singapore Polytechnic, Singapore

    This presentation introduces the CoSpace educational robotics, a new educational digital media that enable users to try out programs and strategies with both virtual and real objects. CoSpace... More

    pp. 19-24

  6. A Scaffolding Framework for Creating Presentation Documents in Research Group

    Akihiro Kashihara, The University of Electro-Communications, Japan; Shinobu Hasegawa, Japan Advanced Institute of Science and Technology, Japan

    The main issue addressed in this paper is how to help novice researchers create presentation documents in a research group to develop their presentation skill. In order to create presentation... More

    pp. 25-28

  7. Globaloria Student Outcomes: An Overview of What We Have Learned About Urban Charter Middle School Students Who Design Games

    Laura Minnigerode, World Wide Workshop, United States

    Game design programs are becoming more common in middle and high schools. The Globaloria program, which combines research and media literacy with computer programming and game design, in a... More

    pp. 29-34

  8. OssaBest 2011: Increasing student inquiry into computer programming using robotics

    Ashraf Saad, Ryan Kroutil, Ed Strauser & Joy Reed, Armstrong Atlantic State University, United States

    Computer related fields have recently seen a decrease in undergraduate enrollment. Many factors are likely contributing to this trend and may include such topics as student misconceptions, lack of... More

    pp. 35-38

  9. An Ontology-Based Computational Thinking Framework

    Hadi Sharifi, Gholamali Rahnavard & Enrico Pontelli, New Mexico State University, United States

    One aspect that distinguishes problem-solving capabilities is the ability to use different thought processes to analyze problems and solve them. The effective use of different thought processes is ... More

    pp. 39-46

  10. Building a Global Community of Policy-makers, Researchers, and Teachers to Move Education Systems into the Digital Age: The EDUsmmIT 2011 Report

    Joke Voogt, University of Twente, Netherlands; Gerald Knezek, University of North Texas, United States; Paul Resta, The University of Texas at Austin, United States; Michael Searson, Kean University, United States

    EDUsummIT 2011 brought together l20 distinguished researchers, policy-makers, teachers, journal editors and technology leaders from across the globe to develop strategies and recommendations to... More

    pp. 47-54

  11. Learning with Educational Games for the Intrepid 21st Century Learners

    Min Lun Wu, Michigan State Univeristy, United States; Kari Richards, Michigan State University, United States

    Knowing the know-how is no longer sufficient, especially in the game world. We posit that game design transits players from the state of knowing to that of thinking and doing in the problem space... More

    pp. 55-74

  12. Developing Sustainability Literacy among Preservice Teachers Through Web-based Learning

    Leanna Archambault, Lee Hartwell, Erin Frisk & Annie Hale, Arizona State University, United States

    This paper describes Sustainability Science for Teachers, a hybrid course in development at a major research-extensive university in the desert southwest that integrates the use of technology to... More

    pp. 83-87

  13. Effects of instructor participation on the level of student participation and performance in an online course

    Abdurrahman Arslanyilmaz & Tonia Moore, Youngstown State University, United States

    This study investigates the effect that frequency of instructor participation has on student participation in online discussions and on student performance in online classes. Discussion... More

    pp. 88-94

  14. Preservice Teachers’ Personality, Motives, Motivation, and Attitudes Associated with the Use of Social Network Services: Facebook Case

    Oguzhan Atabek, Akdeniz University, Turkey

    The paper reports the findings from the quantitative part of an ongoing research study on Turkish preservice teachers who use Facebook (FB). Social network services are increasing in popularity and... More

    pp. 95-102

  15. Investigating the Web Based Distance Education Modules among Teacher Candidates in Special Education

    Zerrin Ayvaz Reis, Istanbul University, Turkey

    Today, special education is a phenomenon given very high importance in the world. Although the education of people with disabilities is being considered important by educators, a successful... More

    pp. 103-108

  16. Applying the 7 Principles for Good Practice in Undergraduate Education in Blended Learning Environments

    Stephanie Babb, Cindy Stewart & Ruth Johnson, University of Houston-Downtown, United States

    Students enrolled in a hybrid course reported their satisfaction with course design and delivery and their perceived academic performance. Students’ perceptions of both satisfaction and... More

    pp. 109-127

  17. The Tuesday Tool Room-Effectively Using Video Conferencing to Support Student Learning in a

    Charles Backes, Valdosta State Univeristy, United States

    Video conferencing is becoming commonplace in today’s academic environment. Non-traditional learners in distance-learning programs and alternative teacher training programs are among those most... More

    pp. 128-130

  18. Using Technology to Enhance the Supervision of Off-Campus Internships and Field Experiences

    Lora Backes & Charles Backes, Valdosta State University, United States

    Internships and field experiences (practicum) have proven to be critical components of teacher education at the pre-service, in-service and certification level. This presentation is aimed at... More

    pp. 131-134

  19. Wikis: A Virtual Think, Pair, Share Strategy for the Classroom

    Amy Barnhill & Teresa LeSage-Clements, University of Houston-Victoria, United States

    This roundtable topic will focus on how wikis have been utilized as a Think, Pair, Share tool in the university classroom. The Think, Pair, Share strategy is a student-centered instructional... More

    pp. 135-138

  20. Participatory Design of Virtualized Learning Spaces Used for Cognitive Apprenticeships in Information Systems

    Kimberly Bartholomew, Utah Valley University, United States

    Information Systems (IS) educators have been among the early adopters of pedagogical methods that employ authentic, real-world, problem-based experiences for students. Virtualized Learning Spaces (... More

    pp. 139-144