SITE 2012--Society for Information Technology & Teacher Education International Conference
Mar 05, 2012
Editors
Paul Resta
Table of Contents
Number of papers: 858
-
Video Production using an Authentic Studio Model
Jay Wilson, University of Saskatchewan, Canada
Abstract: Educational Technology and Design 879 is a graduate course that introduces students to the basics of video production. The instructor incorporated a studio approach in both the face-to... More
pp. 1-2
-
Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp
Mete Akcaoglu, Michigan State University, United States; D. Matthew Boyer, Yeditepe University, Turkey; Kristen Kereluik, Michigan State University, United States
In this paper, we report the preliminary findings of the first Game Design and Learning Summer Camp, which was held in Istanbul, Turkey for the first time in the summer of 2011. Here we share the ... More
pp. 3-7
-
Cognitive Correlates of Performance in Algorithms in a Computer Science Course for High School
Aimee Theresa Avanceña & Akinori Nishihara, Tokyo Institute of Technology, Japan
Computer science for high school faces many challenging issues. One of these is whether the students possess the appropriate cognitive ability for learning the fundamentals of computer science. ... More
pp. 8-13
-
Effects of Spoken vs. Written Text on the Quality of Discussion in Online Discussion Boards
D. Elizabeth Case, Steven Crooks, Xi Chen, Sonia Ford, Ninghua Han & Jason Torres, Texas Tech University, United States
Many articles have been published on how to improve the quality of discussion within the asynchronous discussion boards frequently used in online courses. Still, the traditional written text... More
pp. 14-18
-
Student Learning Experience through CoSpace Educational Robotics
Amy Eguchi, Bloomfield College, United States; Jiayao Shen, Singapore Polytechnic, Singapore
This presentation introduces the CoSpace educational robotics, a new educational digital media that enable users to try out programs and strategies with both virtual and real objects. CoSpace... More
pp. 19-24
-
A Scaffolding Framework for Creating Presentation Documents in Research Group
Akihiro Kashihara, The University of Electro-Communications, Japan; Shinobu Hasegawa, Japan Advanced Institute of Science and Technology, Japan
The main issue addressed in this paper is how to help novice researchers create presentation documents in a research group to develop their presentation skill. In order to create presentation... More
pp. 25-28
-
Globaloria Student Outcomes: An Overview of What We Have Learned About Urban Charter Middle School Students Who Design Games
Laura Minnigerode, World Wide Workshop, United States
Game design programs are becoming more common in middle and high schools. The Globaloria program, which combines research and media literacy with computer programming and game design, in a... More
pp. 29-34
-
OssaBest 2011: Increasing student inquiry into computer programming using robotics
Ashraf Saad, Ryan Kroutil, Ed Strauser & Joy Reed, Armstrong Atlantic State University, United States
Computer related fields have recently seen a decrease in undergraduate enrollment. Many factors are likely contributing to this trend and may include such topics as student misconceptions, lack of... More
pp. 35-38
-
An Ontology-Based Computational Thinking Framework
Hadi Sharifi, Gholamali Rahnavard & Enrico Pontelli, New Mexico State University, United States
One aspect that distinguishes problem-solving capabilities is the ability to use different thought processes to analyze problems and solve them. The effective use of different thought processes is ... More
pp. 39-46
-
Building a Global Community of Policy-makers, Researchers, and Teachers to Move Education Systems into the Digital Age: The EDUsmmIT 2011 Report
Joke Voogt, University of Twente, Netherlands; Gerald Knezek, University of North Texas, United States; Paul Resta, The University of Texas at Austin, United States; Michael Searson, Kean University, United States
EDUsummIT 2011 brought together l20 distinguished researchers, policy-makers, teachers, journal editors and technology leaders from across the globe to develop strategies and recommendations to... More
pp. 47-54
-
Learning with Educational Games for the Intrepid 21st Century Learners
Min Lun Wu & Kari Richards, Michigan State University, United States
Knowing the know-how is no longer sufficient, especially in the game world. We posit that game design transits players from the state of knowing to that of thinking and doing in the problem space... More
pp. 55-74
-
Developing Sustainability Literacy among Preservice Teachers Through Web-based Learning
Leanna Archambault, Lee Hartwell, Erin Frisk & Annie Hale, Arizona State University, United States
This paper describes Sustainability Science for Teachers, a hybrid course in development at a major research-extensive university in the desert southwest that integrates the use of technology to... More
pp. 83-87
-
Effects of instructor participation on the level of student participation and performance in an online course
Abdurrahman Arslanyilmaz & Tonia Moore, Youngstown State University, United States
This study investigates the effect that frequency of instructor participation has on student participation in online discussions and on student performance in online classes. Discussion... More
pp. 88-94
-
Preservice Teachers’ Personality, Motives, Motivation, and Attitudes Associated with the Use of Social Network Services: Facebook Case
Oguzhan Atabek, Akdeniz University, Turkey
The paper reports the findings from the quantitative part of an ongoing research study on Turkish preservice teachers who use Facebook (FB). Social network services are increasing in popularity and... More
pp. 95-102
-
Investigating the Web Based Distance Education Modules among Teacher Candidates in Special Education
Zerrin Ayvaz Reis, Istanbul University, Turkey
Today, special education is a phenomenon given very high importance in the world. Although the education of people with disabilities is being considered important by educators, a successful... More
pp. 103-108
-
Applying the 7 Principles for Good Practice in Undergraduate Education in Blended Learning Environments
Stephanie Babb, Cindy Stewart & Ruth Johnson, University of Houston-Downtown, United States
Students enrolled in a hybrid course reported their satisfaction with course design and delivery and their perceived academic performance. Students’ perceptions of both satisfaction and... More
pp. 109-127
-
The Tuesday Tool Room-Effectively Using Video Conferencing to Support Student Learning in a
Charles Backes, Valdosta State University, United States
Video conferencing is becoming commonplace in today’s academic environment. Non-traditional learners in distance-learning programs and alternative teacher training programs are among those most... More
pp. 128-130
-
Using Technology to Enhance the Supervision of Off-Campus Internships and Field Experiences
Lora Backes & Charles Backes, Valdosta State University, United States
Internships and field experiences (practicum) have proven to be critical components of teacher education at the pre-service, in-service and certification level. This presentation is aimed at... More
pp. 131-134
-
Wikis: A Virtual Think, Pair, Share Strategy for the Classroom
Amy Barnhill & Teresa LeSage-Clements, University of Houston-Victoria, United States
This roundtable topic will focus on how wikis have been utilized as a Think, Pair, Share tool in the university classroom. The Think, Pair, Share strategy is a student-centered instructional... More
pp. 135-138
-
Participatory Design of Virtualized Learning Spaces Used for Cognitive Apprenticeships in Information Systems
Kimberly Bartholomew, Utah Valley University, United States
Information Systems (IS) educators have been among the early adopters of pedagogical methods that employ authentic, real-world, problem-based experiences for students. Virtualized Learning Spaces (... More
pp. 139-144