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Journal of Educational Technology & Society

2018 Volume 21, Number 2

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Table of Contents

Number of articles: 24

  1. Multilingual Videos for MOOCs and OER

    Juan Daniel Valor Miró, Pau Baquero-Arnal, Jorge Civera, Carlos Turró & Alfons Juan

    Massive Open Online Courses (MOOCs) and Open Educational Resources (OER) are rapidly growing, but are not usually offered in multiple languages due to the lack of cost-effective solutions to... More

    pp. 1-12

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  2. A Structural Model for Students' Adoption of Learning Management Systems: An Empirical Investigation in the Higher Education Context

    Duygu Findik-Coskunçay, Nurcan Alkis & Sevgi Özkan-Yildirim

    With the recent advances in information technologies, Learning Management Systems have taken on a significant role in providing educational resources. The successful use of these systems in higher ... More

    pp. 13-27

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  3. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies

    Fang-Ying Yang, Meng-Jung Tsai, Guo-Li Chiou, Silvia Wen-Yu Lee, Cheng-Chieh Chang & Li-Ling Chen

    The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas... More

    pp. 28-45

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  4. High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices

    Baris Cukurbasi & Mubin Kiyici

    The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the... More

    pp. 46-61

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  5. Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics

    David Gibson, Tania Broadley, Jill Downie & Peter Wallet

    The UNESCO Institute for Statistics (UIS) has been measuring ICT in education since 2009, but with such rapid change in technology and its use in education, it is important now to revise the... More

    pp. 62-73

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  6. Are Games Effective Learning Tools? A Review of Educational Games

    Sara de Freitas

    The literature around the use, efficacy and design of educational games and game-based learning approaches has been building up gradually and in phases, across different disciplines and in an ad... More

    pp. 74-84

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  7. Teaching Classical Mechanics Concepts Using Visuo-Haptic Simulators

    Luis Neri, Julieta Noguez, Victor Robledo-Rella, David Escobar-Castillejos & Andres Gonzalez-Nucamendi

    In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate... More

    pp. 85-97

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  8. The Effects of Representation Tool (Visible-Annotation) Types to Support Knowledge Building in Computer-Supported Collaborative Learning

    Yoonhee Shin, Dongsik Kim & Jaewon Jung

    This study investigated the effectiveness of visible-annotation types used in online discussions to enhance the accuracy of shared knowledge and the level of constructed knowledge in computer... More

    pp. 98-110

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  9. Modelling and Simulating Electronics Knowledge: Conceptual Understanding and Learning through Active Agency

    Adrian Twissell

    Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at... More

    pp. 111-123

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  10. Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible

    Zhi-Hong Chen & Sheng-Chun Wang

    Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the... More

    pp. 124-133

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  11. Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching

    Wu-Yuin Hwang, Hong-Ren Chen, Nian-Shing Chen, Li-Kai Lin & Jin-Wen Chen

    Education research has shown that reflective study can efficiently enhance learning, and the acquisition of knowledge and skills from real-life situations has become a focus of interest for... More

    pp. 137-149

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  12. Learning Analytics for Supporting Seamless Language Learning Using E-Book with Ubiquitous Learning System

    Kousuke Mouri, Noriko Uosaki & Hiroaki Ogata

    Seamless learning has been recognized as an effective learning approach across various dimensions including formal and informal learning contexts, individual and social learning, and physical world... More

    pp. 150-163

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  13. How Competition in a Game-Based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns

    Ching-Huei Chen, Jun-Han Liu & Wen-Chuan Shou

    Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game.... More

    pp. 164-176

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  14. A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data

    Jerry Chih-Yuan Sun, Gwo-Jen Hwang, Yu-Yan Lin, Shih-Jou Yu, Liu-Cheng Pan & Ariel Yu-Zhen Chen

    This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty... More

    pp. 177-191

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  15. Using a Learner-Topic Model for Mining Learner Interests in Open Learning Environments

    Pengfei Wu, Shengquan Yu & Dan Wang

    The present study uses a text data mining approach to automatically discover learner interests in open learning environments. We propose a method to construct learner interests automatically from... More

    pp. 192-204

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  16. A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom

    Chi-Jen Lin & Gwo-Jen Hwang

    Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of... More

    pp. 205-219

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  17. Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning

    Owen H. T. Lu, Anna Y. Q. Huang, Jeff C. H. Huang, Albert J. Q. Lin, Hiroaki Ogata & Stephen J. H. Yang

    Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies... More

    pp. 220-232

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  18. Personalized Word-Learning Based on Technique Feature Analysis and Learning Analytics

    Di Zou & Haoran Xie

    Many studies have highlighted the importance of personalized learning, and most current e-learning systems are able to personalize materials, activities, etc., based on individualized learner... More

    pp. 233-244

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  19. What Learning Analytics Tells Us: Group Behavior Analysis and Individual Learning Diagnosis Based on Long-Term and Large-Scale Data

    Jia-Hua Zhang, Ye-Xing Zhang, Qin Zou & Sen Huang

    The practice and application of education data mining and learning analytics has become the focus of educational researchers. However, it is still a difficult task to explore the law of group... More

    pp. 245-258

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  20. A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs

    Anis Bey, Patrick Jermann & Pierre Dillenbourg

    Computer-graders have been in regular use in the context of MOOCs (Massive Open Online Courses). The automatic grading of programs presents an opportunity to assess and provide tailored feedback to... More

    pp. 259-272

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