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Journal of Computer Assisted Learning

February 2018 Volume 34, Number 1


A. Kirschner Paul

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Table of Contents

Number of articles: 11

  1. Issue Information

    No abstract is available for this article. More

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  2. Young children and tablets: A systematic review of effects on learning and development

    C. Herodotou

    Mobile applications are popular among young children, yet there is a dearth of studies examining their impact on learning and development. A systematic review identified 19 studies reporting... More

    pp. 1-9

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  3. How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement

    M. N. Callaghan, J. J. Long, E. A. Es van, S. M. Reich & T. Rutherford

    As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support ... More

    pp. 10-19

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  4. Gesture recognition and sensorimotor learning-by-doing of motor skills in manual professions: A case study in the wheel-throwing art of pottery

    Alina Glushkova & Sotiris Manitsaris

    This paper presents a methodological framework for the use of gesture recognition technologies in the learning/mastery of the gestural skills required in wheel-throwing pottery. In the case of self... More

    pp. 20-31

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  5. Attention to the model's face when learning from video modeling examples in adolescents with and without autism spectrum disorder

    Margot Wermeskerken van, Bianca Grimmius & Tamara Gog van

    We investigated the effects of seeing the instructor's (i.e., the model's) face in video modeling examples on students' attention and their learning outcomes. Research with university students... More

    pp. 32-41

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  6. Facilitating application of language skills in authentic environments with a mobile learning system

    R. Shadiev, W.‐Y. Hwang, Y.‐M. Huang & T.‐Y. Liu

    We uncovered two critical issues in earlier studies: (a) some studies have shown that mobile learning technology is not beneficial for all students due to complexity of learning environments and... More

    pp. 42-52

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  7. Designing a technology-enhanced flipped learning system to facilitate students' self-regulation and performance

    Wen‐Jye Shyr & Ching‐Huei Chen

    In recent years, the flipped classroom has become prevalent in many educational settings. Flipped classroom adopts a pedagogical model in which short video lectures are viewed by students at home... More

    pp. 53-62

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  8. Level of intrinsic motivation of distance education students in e-learning environments

    Mehmet Fırat, Hakan Kılınç & Tevfik Volkan Yüzer

    According to researches, motivation that initiates and sustains behaviour is one of the most significant components of learning in any environment. Accordingly, level of intrinsic motivation... More

    pp. 63-70

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  9. The effects of computer simulation and animation (CSA) on students' cognitive processes: A comparative case study in an undergraduate engineering course

    N. Fang & M. Tajvidi

    This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's... More

    pp. 71-83

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  10. Reduced mental load in learning a motor visual task with virtual 3D method

    A. Dan & M. Reiner

    Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment... More

    pp. 84-93

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  11. Facilitating comprehension of non-native English speakers during lectures in English with STR-texts

    Rustam Shadiev, Ting‐Ting Wu & Yueh‐Min Huang

    We provided texts generated by speech-to text-recognition (STR) technology for non-native English speaking students during lectures in English in order to test whether STR-texts were useful for... More

    pp. 94-104

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