Technology, Knowledge and Learning
2015 Volume 20, Number 3
Table of Contents
Number of articles: 4
-
"Project NEO": A Video Game to Promote STEM Competency for Preservice Elementary Teachers
Richard N. Van Eck, Mark Guy, Timothy Young, Austin T. Winger & Scott Brewster
The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and... More
pp. 277-297
-
Using a Flipped Classroom Approach to Support Problem-Based Learning
Andrew A. Tawfik & Christopher Lilly
In the field of mathematic problem-solving, students are often assigned well-structured problems that have specific "right" answers. However, this misses an important aspect of education,... More
pp. 299-315
-
Cognitive Demand of Model Tracing Tutor Tasks: Conceptualizing and Predicting How Deeply Students Engage
Aaron M. Kessler, Mary Kay Stein & Christian D. Schunn
Model tracing tutors represent a technology designed to mimic key elements of one-on-one human tutoring. We examine the situations in which such supportive computer technologies may devolve into... More
pp. 317-337
-
Cortical Activations during a Computer-Based Fraction Learning Game: Preliminary Results from a Pilot Study
Joseph M. Baker, Taylor Martin, Ani Aghababyan, Armen Armaghanyan & Ronald Gillam
Advances in educational neuroscience have made it possible for researchers to conduct studies that observe concurrent behavioral (i.e., task performance) and neural (i.e., brain activation)... More
pp. 339-355