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Technology, Knowledge and Learning

2015 Volume 20, Number 3

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Table of Contents

Number of articles: 4

  1. "Project NEO": A Video Game to Promote STEM Competency for Preservice Elementary Teachers

    Richard N. Van Eck, Mark Guy, Timothy Young, Austin T. Winger & Scott Brewster

    The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and... More

    pp. 277-297

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  2. Using a Flipped Classroom Approach to Support Problem-Based Learning

    Andrew A. Tawfik & Christopher Lilly

    In the field of mathematic problem-solving, students are often assigned well-structured problems that have specific "right" answers. However, this misses an important aspect of education,... More

    pp. 299-315

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  3. Cognitive Demand of Model Tracing Tutor Tasks: Conceptualizing and Predicting How Deeply Students Engage

    Aaron M. Kessler, Mary Kay Stein & Christian D. Schunn

    Model tracing tutors represent a technology designed to mimic key elements of one-on-one human tutoring. We examine the situations in which such supportive computer technologies may devolve into... More

    pp. 317-337

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  4. Cortical Activations during a Computer-Based Fraction Learning Game: Preliminary Results from a Pilot Study

    Joseph M. Baker, Taylor Martin, Ani Aghababyan, Armen Armaghanyan & Ronald Gillam

    Advances in educational neuroscience have made it possible for researchers to conduct studies that observe concurrent behavioral (i.e., task performance) and neural (i.e., brain activation)... More

    pp. 339-355

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