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Australasian Journal of Educational Technology

2014 Volume 30, Number 6


Eva Heinrich; Michael Henderson; Petrea Redmond

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Table of Contents

Number of articles: 7

  1. Developing Self-Management and Teamwork Using Digital Games in 3D Simulations

    Jose M. Cela-Ranilla, Francesc M. Esteve-Mon, Vanessa Esteve-González & Merce Gisbert-Cervera

    Emerging technologies are providing opportunities for designing new learning environments, especially environments in which students can learn by putting their skills into practice. Knowledge about... More

    pp. 634-651

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  2. The Influence of Collaborative Learning Games within Different Devices on Student's Learning Performance and Behaviours

    Hsien-Sheng Hsiao, Cheng-Sian Chang, Chien-Yu Lin, Chih-Chun Chang & Jyun-Chen Chen

    This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital... More

    pp. 652-669

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  3. The Effects of Blog-Mediated Peer Feedback on Learners' Motivation, Collaboration, and Course Satisfaction in a Second Language Writing Course

    Haisen Zhang, Wei Song, Suping Shen & Ronghuai Huang

    This paper reported on a study of using blogs as out-of-class assignments for the development of learners' writing competence. There were 36 students of English majors from an intact second... More

    pp. 670-685

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  4. Frequency and Pattern of Learner-Instructor Interaction in an Online English Language Learning Environment in Vietnam

    Thach Pham, Vijay Thalathoti & Eva Dakich

    This study examines the frequency and pattern of interpersonal interactions between the learners and instructors of an online English language learning course offered at a Vietnamese university.... More

    pp. 686-698

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  5. Does Multimedia Support Individual Differences?--EFL Learners' Listening Comprehension and Cognitive Load

    Hui-Yu Yang

    The present study examines how display model, English proficiency and cognitive preference affect English as a Foreign Language (EFL) learners' listening comprehension of authentic videos and ... More

    pp. 699-713

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  6. Teacher Training through Social Networking Platforms: A Case Study on Facebook

    Yasemin Demiraslan Çevik, Serkan Çelik & Tülin Haslaman

    Numerous studies have attempted to explain the role of social networking platforms within educational environments, though none of them has reported on their potential for enhancing professional... More

    pp. 714-727

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  7. Authentic Learning Exercises as a Means to Influence Preservice Teachers' Technology Integration Self-Efficacy and Intentions to Integrate Technology

    Jennifer R. Banas & Cindy S. York

    This study explored the impact of authentic learning exercises, as an instructional strategy, on preservice teachers' technology integration self-efficacy and intentions to integrate... More

    pp. 728-746

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