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Journal of Science Education and Technology

February 2007 Volume 16, Number 1

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Table of Contents

Number of articles: 6

  1. Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers

    Kurt D. Squire & Mingfong Jan

    While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in... More

    pp. 5-29

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  2. On Location Learning: Authentic Applied Science with Networked Augmented Realities

    Eric Rosenbaum, Eric Klopfer & Judy Perry

    The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the... More

    pp. 31-45

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  3. Children's Participation in a Virtual Epidemic in the Science Classroom: Making Connections to Natural Infectious Diseases

    Nina Neulight, Yasmin B. Kafai, Linda Kao, Brian Foley & Cathleen Galas

    This study investigated students' understanding of a virtual infectious disease in relation to their understanding of natural infectious diseases. Two sixth-grade classrooms of students between the... More

    pp. 47-58

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  4. Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play

    Sasha A. Barab, Troy D. Sadler, Conan Heiselt, Daniel Hickey & Steven Zuiker

    In this paper we describe our research using a multi-user virtual environment, "Quest Atlantis," to embed fourth grade students in an aquatic habitat simulation. Specifically targeted towards... More

    pp. 59-82

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  5. Exploring the Use of Individualized, Reflective Guidance in an Educational Multi-User Virtual Environment

    Brian C. Nelson

    This study examines the patterns of use and potential impact of individualized, reflective guidance in an educational Multi-User Virtual Environment (MUVE). A guidance system embedded within a MUVE... More

    pp. 83-97

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  6. The Impact of Student Self-Efficacy on Scientific Inquiry Skills: An Exploratory Investigation in "River City," a Multi-User Virtual Environment

    Diane Jass Ketelhut

    This exploratory study investigated data-gathering behaviors exhibited by 100 seventh-grade students as they participated in a scientific inquiry-based curriculum project delivered by a multi-user ... More

    pp. 99-111

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