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Computers in the Schools

2011 Volume 28, Number 3

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Table of Contents

Number of articles: 2

  1. Students Designing Video Games about Immunology: Insights for Science Learning

    Neda Khalili, Kimberly Sheridan, Asia Williams, Kevin Clark & Melanie Stegman

    Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from... More

    pp. 228-240

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  2. Reviving the Turtle: Exploring the Use of Logo with Students with Mild Disabilities

    Corbet C. Ratcliff & Susan E. Anderson

    In this case study, a group of nine 4th grade children were introduced to the Logo programming language during three 90-minute sessions over a four-week period. They attended a private university... More

    pp. 241-255

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