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Journal of Educational Computing Research

2006 Volume 34, Number 4

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Table of Contents

Number of articles: 5

  1. Technology-Rich Ethnography for Examining the Transition to Authentic Problem-Solving in a High School Computer Programming Class

    Xun Ge, Michael K. Thomas & Barbara A. Greene

    This study utilized elements of technology-rich ethnography to create a rich description of a multi-user virtual environment in a high school computer programming class. Of particular interest was ... More

    pp. 319-352

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  2. The Effects of Web-Based Reading Curriculum on Children's Reading Performance and Motivation

    Juanita McLean Cole & Veleshia Rhonda Hilliard

    This study investigated the benefits of using a Web-based reading curriculum program featuring music and video, on struggling readers' performance and motivation. A sample of 36 third grade... More

    pp. 353-380

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  3. Effects of Nonverbal Problem Solving Treatment on Skills for Externalizing Visual Representation in Upper Elementary Grade Students with and without Dyslexia

    William Winn, Virginia Berninger, Todd Richards, Elizabeth Aylward, Pat Stock, Yen-Ling Lee & Dan Lovitt

    Two groups of twelve dyslexic children and twelve good readers attended a two-week class during the summer following their enrollment in grades 4-6. The topic was the marine environment and focused... More

    pp. 381-404

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  4. Linking Professional Development to Teacher Learning and Practice: A Multi-Case Study Analysis of Urban Teachers

    Chrystalla Mouza

    This study describes and analyzes the pedagogical activities of two professional development models aimed at helping teachers effectively integrate technology in their classrooms. Most importantly,... More

    pp. 405-440

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  5. Cognitive and Affective Benefits of an Animated Pedagogical Agent for Learning English as a Second Language

    Sunhee Choi & Richard E. Clark

    This study compared the use of an animated pedagogical agent (agent) with an electronic arrow and voice narration (arrow and voice) in a multimedia learning environment where 74 college level... More

    pp. 441-466

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