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Journal of Educational Computing Research

2003 Volume 28, Number 4

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Table of Contents

Number of articles: 6

  1. Constructing Knowledge through a Role-Play in a Web-Based Learning Environment

    Maarit Arvaja, Helena Rasku-Puttonen, Paivi Hakkinen & Anneli Etelapelto

    This study aimed to find out how and on what level the students of two separate secondary schools shared and constructed knowledge on imperialism by interacting through historical role characters... More

    pp. 319-341

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  2. Analyzing Sequential Data in Computer-Supported Collaborative Learning

    Dietmar Janetzko & Frank Fischer

    Representations and changes between them play a major role in education (e.g., Hewson, Beeth, & Thorley, 1998), problem solving (e.g., Bauer & Reiser, 1990), cognitive development (e.g., Vosniadou ... More

    pp. 343-354

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  3. Implementation and Evaluation of a Course Concept Based on Reusable Learning Objects

    Els Van Zele, Pieter Vandaele, Dick Botteldooren & Josephina Lenaerts

    This article describes the implementation and evaluation of a learning objects based computer aided system for an advanced engineering course at Ghent University, Belgium. A new syllabus concept... More

    pp. 355-372

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  4. The Effects of Image and Animation in Enhancing Pedagogical Agent Persona

    Amy L. Baylor & Jeeheon Ryu

    The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-... More

    pp. 373-394

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  5. The Effectiveness of Constructed-Response and Multiple-Choice Study Tasks in Computer Aided Learning

    Roy B. Clariana

    This study compares the effectiveness of multiple-choice (MC) and constructed-response (CR) study tasks both with feedback. Graduate students (n = 46) completed a computer-delivered vocabulary... More

    pp. 395-406

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  6. Fun and Games: The Influence of a Playful Pre-Training Intervention and Microcomputer Playfulness on Computer-Related Performance

    Kevin P. Pauli, Douglas R. May & Richard L. Gilson

    Changing technology creates a need for additional computer-related training. A quasi-experimental study tested a theoretical framework that maintained that a playful pre-training software... More

    pp. 407-424

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