You are here:

Computers & Education

September 2012 Volume 59, Number 2

Search this issue

Table of Contents

Number of articles: 58

  1. Making games in the classroom: Benefits and gender concerns

    Judy Robertson

    This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by... More

    pp. 385-398

    View Abstract
  2. Preparation versus practice: How do teacher education programs and practicing teachers align in their use of technology to support teaching and learning?

    Anne T. Ottenbreit-Leftwich, Thomas A. Brush, Jesse Strycker, Susie Gronseth, Tiffany Roman, Serdar Abaci, Peter vanLeusen, Sungwon Shin, Wylie Easterling & Jonathan Plucker

    Researchers have called for renewed efforts in exploring both what knowledge should be taught in preservice teacher education programs with regard to technology, and how to best prepare teachers to... More

    pp. 399-411

    View Abstract
  3. Assessment of programming language learning based on peer code review model: Implementation and experience report

    Yanqing Wang, Hang Li, Yuqiang Feng, Yu Jiang & Ying Liu

    The traditional assessment approach, in which one single written examination counts toward a student’s total score, no longer meets new demands of programming language education. Based on a peer... More

    pp. 412-422

    View Abstract
  4. Teacher beliefs and technology integration practices: A critical relationship

    Peggy A. Ertmer, Anne T. Ottenbreit-Leftwich, Olgun Sadik, Emine Sendurur & Polat Sendurur

    Early studies indicated that teachers’ enacted beliefs, particularly in terms of classroom technology practices, often did not align with their espoused beliefs. Researchers concluded this was due,... More

    pp. 423-435

    View Abstract
  5. Trialing cartoons: Teachers’ attitudes towards animation as an ELT instructional tool

    C A. DeCoursey

    This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has... More

    pp. 436-448

    View Abstract
  6. Trainee teachers’ mental effort in learning spreadsheet through self-instructional module based on Cognitive Load Theory

    Zaidatun Tasir & Ong Chiek Pin

    A printed module should consist of media elements, namely text and pictures, which are self-instructional and could cater to the needs of the user. However, the typical platform of such... More

    pp. 449-465

    View Abstract
  7. Applying the Practical Inquiry Model to investigate the quality of students’ online discourse in an information ethics course based on Bloom’s teaching goal and Bird’s 3C model

    Chien-Jen Liu & Shu Ching Yang

    The goal of this study is to better understand how the study participants’ cognitive discourse is displayed in their learning transaction in an asynchronous, text-based conferencing environment... More

    pp. 466-480

    View Abstract
  8. Using online collaboration applications for group assignments: The interplay between design and human characteristics

    Elizabeth Koh & John Lim

    In recent years, educators and students are increasingly employing online collaboration applications such as Google Docs™ and PBWorks™ for group projects and assignments. Yet, the effectiveness of ... More

    pp. 481-496

    View Abstract
  9. Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning

    Angela Meluso, Meixun Zheng, Hiller A. Spires & James Lester

    Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research ... More

    pp. 497-504

    View Abstract
  10. No A 4 U: The relationship between multitasking and academic performance

    Reynol Junco & Shelia R. Cotten

    The proliferation and ease of access to information and communication technologies (ICTs) such as Facebook, text messaging, and instant messaging has resulted in ICT users being presented with more... More

    pp. 505-514

    View Abstract
  11. Dynamic scaffolding of socially regulated learning in a computer-based learning environment

    Inge Molenaar, Claudia Roda, Carla van Boxtel & Peter Sleegers

    The aim of this study is to test the effects of dynamically scaffolding social regulation of middle school students working in a computer-based learning environment. Dyads in the scaffolding... More

    pp. 515-523

    View Abstract
  12. Implementing Web 2.0 technologies in higher education: A collective case study

    Sue Bennett, Andrea Bishop, Barney Dalgarno, Jenny Waycott & Gregor Kennedy

    Web 2.0 technologies are becoming more popular in the everyday lives of students. As a result, teachers and designers have begun to explore their use in formal education. This paper presents... More

    pp. 524-534

    View Abstract
  13. A new Internet tool for automatic evaluation in Control Systems and Programming

    D. Muñoz de la Peña, F. Gómez-Estern & S. Dormido

    In this paper we present a web-based innovative education tool designed for automating the collection, evaluation and error detection in practical exercises assigned to computer programming and... More

    pp. 535-550

    View Abstract
  14. The learner characteristics, features of desktop 3D virtual reality environments, and college chemistry instruction: A structural equation modeling analysis

    Zahira Merchant, Ernest T. Goetz, Wendy Keeney-Kennicutt, Oi-man Kwok, Lauren Cifuentes & Trina J. Davis

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related... More

    pp. 551-568

    View Abstract
  15. What factors predict undergraduate students' use of technology for learning? A case from Hong Kong

    Chun Lai, Qiu Wang & Jing Lei

    A sound understanding of technology use from the learners' perspective is crucial. This study intends to contribute to our understanding on student technology use by focusing on identifying the... More

    pp. 569-579

    View Abstract
  16. Tweens' characterization of digital technologies

    Pedro Quelhas Brito

    The tweens are a transitional age group undergoing deep physical and psychological transformations. Based on a thirteen-focus group research design involving 103 students, and applying a tweens... More

    pp. 580-593

    View Abstract
  17. Assessing effectiveness of learning units under the teaching unit model in an undergraduate mathematics course

    María Andrade-Aréchiga, Gilberto López & Gabriel López-Morteo

    This paper reports on the findings of the evaluation of Learning Units (LU), a special type of Learning Object designed to help overcome the difficulties associated with learning Calculus concepts ... More

    pp. 594-606

    View Abstract
  18. ICT-integrated education and national innovation systems in the Gulf Cooperation Council (GCC) countries

    Alexander W. Wiseman & Emily Anderson

    The widespread use and availability of information and communication technologies (ICT) has greatly impacted how nations conceptualize innovation and the ways formal mass education can be used to... More

    pp. 607-618

    View Abstract
  19. Evaluating the use of problem-based video podcasts to teach mathematics in higher education

    Robin Kay & Ilona Kletskin

    Problem-based video podcasts provide short, web-based, audio-visual explanations of how to solve specific procedural problems in subject areas such as mathematics or science. A series of 59 problem... More

    pp. 619-627

    View Abstract
  20. Using collaborative filtering to support college students’ use of online forum for English learning

    Pei-Yu Wang & Hui-Chun Yang

    This study examined the impact of collaborative filtering (the so-called recommender) on college students’ use of an online forum for English learning. The forum was created with an open-source... More

    pp. 628-637

    View Abstract