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Computers & Education

January 2012 Volume 58, Number 1

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Table of Contents

Number of articles: 58

  1. A qualitative evaluation of evolution of a learning analytics tool

    Liaqat Ali, Marek Hatala, Dragan Gašević & Jelena Jovanović

    LOCO-Analyst is a learning analytics tool we developed to provide educators with feedback on students learning activities and performance. Evaluation of the first version of the tool led to the... More

    pp. 470-489

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  2. VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment

    Eric Fassbender, Deborah Richards, Ayse Bilgin, William Forde Thompson & Wolfgang Heiden

    Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper... More

    pp. 490-500

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  3. Utilising a collaborative macro-script to enhance student engagement: A mixed method study in a 3D virtual environment

    Hara Bouta, Symeon Retalis & Fotini Paraskeva

    This study examines the effect of using an online 3D virtual environment in teaching Mathematics in Primary Education. In particular, it explores the extent to which student engagement - behavioral... More

    pp. 501-517

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  4. Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context

    Sasha Barab, Patrick Pettyjohn, Melissa Gresalfi, Charlene Volk & Maria Solomou

    Grounded in our work on designing game-based curriculum, this paper begins with a theoretical articulation of transformational play. Students who play transformationally become protagonists who use... More

    pp. 518-533

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  5. Stochastic frontier estimation of efficient learning in video games

    Karla R. Hamlen

    Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students... More

    pp. 534-541

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  6. The interplay between cognitive and motivational variables in a supportive online learning system for secondary physical education

    Ching-Huei Chen & I.-Chia Wu

    A path model was used to test the unique and interactive effects of cognitive and motivational variables when learning in a supportive online learning system, Collaborative Inquiry System (CIS). In... More

    pp. 542-550

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  7. Studying teacher selection of resources in an ultra-large scale interactive system: Does metadata guide the way?

    Samuel Abramovich & Christian Schunn

    Ultra-large-scale interactive systems on the Internet have begun to change how teachers prepare for instruction, particularly in regards to resource selection. Consequently, it is important to look... More

    pp. 551-559

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  8. A genetic algorithm approach for group formation in collaborative learning considering multiple student characteristics

    Julián Moreno, Demetrio A. Ovalle & Rosa M. Vicari

    Considering that group formation is one of the key processes in collaborative learning, the aim of this paper is to propose a method based on a genetic algorithm approach for achieving inter... More

    pp. 560-569

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  9. Developing digital fluency through ubiquitous mobile devices: Findings from a small-scale study

    RuoLan Wang, Rolf Wiesemes & Cathy Gibbons

    As part of the Visual Learning Lab’s initiative of promoting visual learning supported through technologies in Higher Education, this VLL funded study explored part-time mature doctoral students’... More

    pp. 570-578

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  10. Developing an efficient computational method that estimates the ability of students in a Web-based learning environment

    Young-Jin Lee

    This paper presents a computational method that can efficiently estimate the ability of students from the log files of a Web-based learning environment capturing their problem solving processes.... More

    pp. 579-589

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  11. A narrative metaphor to facilitate educational game authoring

    Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Pilar Sancho & Baltasar Fernández-Manjón

    In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Our approach aims to allow educators to... More

    pp. 590-599

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  12. Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom

    Tony C.T. Kuo, Rustam Shadiev, Wu-Yuin Hwang & Nian-Shing Chen

    This study aimed to apply Speech to Text Recognition (STR) for individual oral presentations and group discussions of students in a synchronous cyber classroom. An experiment was conducted to... More

    pp. 600-608

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  13. Computer mediated communication for social and academic purposes: Profiles of use and University students’ gratifications

    Anatoli Vrocharidou & Ilias Efthymiou

    The present study approaches the Internet as a social space, where university students make use of computer mediated communication (CMC) applications, i.e. e-mail, instant messaging and social... More

    pp. 609-616

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  14. Unifying heterogeneous e-learning modalities in a single platform: CADI, a case study

    Andres Cabrera-Lozoya, Fernando Cerdan, Maria-Dolores Cano, Diego Garcia-Sanchez & Sergio Lujan

    Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning.... More

    pp. 617-630

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  15. Re-thinking physics teaching with web-based learning

    Vinesh Chandra & James J. Watters

    There is extensive uptake of ICT in the teaching of science but more evidence is needed on how ICT impacts on the learning practice and the learning outcomes at the classroom level. In this study, ... More

    pp. 631-640

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  16. The effects of time-compressed instruction and redundancy on learning and learners’ perceptions of cognitive load

    Ray Pastore

    Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed... More

    pp. 641-651

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  17. Investigating cognitive task difficulties and expert skills in e-Learning storyboards using a cognitive task analysis technique

    Nor’ain Mohd Yusoff & Siti Salwah Salim

    E-learning storyboards have been a useful approach in distance learning development to support interaction between instructional designers and subject-matter experts. Current works show that... More

    pp. 652-665

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  18. Exploring the characteristics of an optimal design for inquiry-based geography education with Geographic Information Systems

    Tim T. Favier & Joop A. van der Schee

    Geographic Information Systems (GIS) is a kind of computer software that allows people to work with digital maps in a fast and flexible way. In the past decade, more and more geography teachers... More

    pp. 666-677

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