Educational Technology
1992 Volume 32, Number 5
Table of Contents
Number of articles: 11
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Making Sense of Multimedia: Introduction to Special Issue
Diane M. Gayeski
Defines multimedia and proposes a framework that classifies communications technologies by bandwidth (the amount and kind of data a technology is capable of storing, transmitting, or displaying)... More
pp. 9-13
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Butcher, Baker, Candlestick Maker: Skills Required for Effective Multimedia Development
David Hon
Presents a matrix of skills necessary for multimedia development. Skills are identified in business, artistic, and technical areas. These skills are then applied to the following reasons for... More
pp. 14-19
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The Hurdles of Technology Transfer
William B. Whitten
Potential problems in transferring technology from an idea to a product used by an organization occur in the areas of sponsorship, organization, and timing. Strategies for overcoming barriers... More
pp. 19-24
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Factors to Consider in Evaluating Multimedia Platforms for Widespread Curricular Adoption
Pam Knight
Discusses design, technology, human, vendor, and cost factors to be considered in choosing a multimedia instruction system for widespread adoption. A checklist of criteria in these areas is... More
pp. 25-27
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HyperCard and CD-I: The "Mutt and Jeff" of Multimedia Platforms
Jim Hoekema
Compares two multimedia platforms, HyperCard and CD-I (Compact Disc-Interactive), in terms of their development and delivery capabilities and costs. Examples of products developed on each platform ... More
pp. 28-34
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DVI in Organizational Information Retrieval and Training
Leon A. Murphy
Describes the use of DVI (Digital Video Interactive) multimedia training systems at Bethlehem Steel. Benefits of multimedia-based training, employee acceptance, advantages of DVI technology, and a ... More
pp. 34-37
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Virtual Reality and Education
Sandra Helsel
Intended to provide a basic understanding of virtual reality (VR) from an educational perspective, this article describes the debate between conceptual and technological orientations to VR; the... More
pp. 38-42
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A Comprehensive Approach to Preparing Multimedia Designers: A Faculty Perspective
William D. Milheim
Describes the basic components of a multimedia design curriculum, including conceptual coursework, technology-related coursework, final project options, and practical experience. (14 references) (MES) More
pp. 43-46
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Evaluating Interactive Multimedia
Thomas C. Reeves
Begins by discussing what interactive multimedia (IMM) is, why it is used, and how it should be evaluated. A pragmatic approach to evaluation is advocated, and a framework for formative evaluation ... More
pp. 47-53
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The Future of Multimedia: Bridging to Virtual Worlds
Christopher J. Dede
Describes two stages of potential development that could make multimedia the core of an information infrastructure for educational reform: (1) incorporating hypermedia to enable knowledge... More
pp. 54-60
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Assessing the Effectiveness of Interactive Compressed Video at the University of Minnesota
Terry Kolomeychuk & Diane Peterson Peltz
This pilot project in distance education at the University of Minnesota used compressed video technology to link two campuses. Applications ranged from education and training sessions to policy... More
pp. 61-62