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Educational Technology

1992 Volume 32, Number 5

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Table of Contents

Number of articles: 11

  1. Making Sense of Multimedia: Introduction to Special Issue

    Diane M. Gayeski

    Defines multimedia and proposes a framework that classifies communications technologies by bandwidth (the amount and kind of data a technology is capable of storing, transmitting, or displaying)... More

    pp. 9-13

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  2. Butcher, Baker, Candlestick Maker: Skills Required for Effective Multimedia Development

    David Hon

    Presents a matrix of skills necessary for multimedia development. Skills are identified in business, artistic, and technical areas. These skills are then applied to the following reasons for... More

    pp. 14-19

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  3. The Hurdles of Technology Transfer

    William B. Whitten

    Potential problems in transferring technology from an idea to a product used by an organization occur in the areas of sponsorship, organization, and timing. Strategies for overcoming barriers... More

    pp. 19-24

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  4. Factors to Consider in Evaluating Multimedia Platforms for Widespread Curricular Adoption

    Pam Knight

    Discusses design, technology, human, vendor, and cost factors to be considered in choosing a multimedia instruction system for widespread adoption. A checklist of criteria in these areas is... More

    pp. 25-27

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  5. HyperCard and CD-I: The "Mutt and Jeff" of Multimedia Platforms

    Jim Hoekema

    Compares two multimedia platforms, HyperCard and CD-I (Compact Disc-Interactive), in terms of their development and delivery capabilities and costs. Examples of products developed on each platform ... More

    pp. 28-34

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  6. DVI in Organizational Information Retrieval and Training

    Leon A. Murphy

    Describes the use of DVI (Digital Video Interactive) multimedia training systems at Bethlehem Steel. Benefits of multimedia-based training, employee acceptance, advantages of DVI technology, and a ... More

    pp. 34-37

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  7. Virtual Reality and Education

    Sandra Helsel

    Intended to provide a basic understanding of virtual reality (VR) from an educational perspective, this article describes the debate between conceptual and technological orientations to VR; the... More

    pp. 38-42

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  8. A Comprehensive Approach to Preparing Multimedia Designers: A Faculty Perspective

    William D. Milheim

    Describes the basic components of a multimedia design curriculum, including conceptual coursework, technology-related coursework, final project options, and practical experience. (14 references) (MES) More

    pp. 43-46

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  9. Evaluating Interactive Multimedia

    Thomas C. Reeves

    Begins by discussing what interactive multimedia (IMM) is, why it is used, and how it should be evaluated. A pragmatic approach to evaluation is advocated, and a framework for formative evaluation ... More

    pp. 47-53

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  10. The Future of Multimedia: Bridging to Virtual Worlds

    Christopher J. Dede

    Describes two stages of potential development that could make multimedia the core of an information infrastructure for educational reform: (1) incorporating hypermedia to enable knowledge... More

    pp. 54-60

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  11. Assessing the Effectiveness of Interactive Compressed Video at the University of Minnesota

    Terry Kolomeychuk & Diane Peterson Peltz

    This pilot project in distance education at the University of Minnesota used compressed video technology to link two campuses. Applications ranged from education and training sessions to policy... More

    pp. 61-62

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