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E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

Oct 26, 2009

Editors

Theo Bastiaens; Jon Dron; Cindy Xin

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Table of Contents

7
This conference has 7 award papers. Show award papers

Number of papers: 596

  1. Elementary and Junior High School Use of Clickers

    Norma Nocente & Greg Belostotski, University of Alberta, Canada

    While much is known about Student Response Systems (SRS) technology at the post-secondary level, there is little information about its potential at the K-12 level. This research investigated the... More

    pp. 999-1008

  2. Integration of E-Learning and M-Learning in Teaching EFL in Japan

    Hiroyuki Obari, Aoyama Gakuin University, Japan

    This presentation is to investigate the effectiveness of integrating many IT related teaching materials and tools such as Prontest software, with the help of mobile learning tools like i-Pod and... More

    pp. 1009-1015

  3. An E valuation of the Usability and Interactivity of e-Learning Platforms Used In Kenyan Universities

    Oscar Odhiambo, JKUAT, Kenya; Freddie R. Acosta, Strathmore Business School, Kenya

    Kenyan universities have implemented elearning technologies but students have different perceptions in regard to usability and interactivity of these platforms. Our research took a case study of... More

    pp. 1016-1025

  4. Emergent Technologies for Environmental Education: Assessing the Efficacy of the Level of Adoption On-Line Survey

    Doug Orr, Rick Mrazek & Jeff Meadows, University of Lethbridge, Canada

    The Level of Adoption (LoA) survey was developed to assess changes in understanding of and competence with emerging and innovative educational technologies. Recent work reported on the development ... More

    pp. 1026-1035

  5. Microtagging Internet Videos

    Griff Richards, Tony Tin & Geng Hongxing (Bill), Athabasca University, Canada

    Internet videos are one of the fastest growing forms of social media, and site such as Youtube have become a common distribution forum of useful videoc clips for both formal and informal learning. ... More

    pp. 1036-1042

  6. Quality management and assessment for web-based virtual teamwork

    Virgilijus Sakalauskas & Dalia Kriksciuniene, Vilnius University, Lithuania

    The article analyses the problem of quality management and assessment methodology suitable for web-based virtual teamwork evaluation. Learning in teams is aimed to develop skills of solving tasks... More

    pp. 1043-1052

  7. Evaluation of the impact of an online secondary school educational game - Asthma: 123…Breath!

    Louise Sauve, TELUQ, Canada; David Kaufman, Simon Fraser University, Canada; Lise Renaud, UQAM, Canada

    This full paper comprises five parts: (1) the problems associated with asthma in the province of Quebec and Canada; (2) the theoretical framework for the knowledge acquisition and attitude change... More

    pp. 1059-1068

  8. Effectiveness of Using Virtual worlds to Promote Youth Change-Making

    Selen Turkay & Devayani Tirthali, Teachers College, Columbia University, United States

    This paper evaluates a program to promote youth change-making by using 3D virtual worlds as sandboxes to experiment with social initiatives. ‘The Dream It. Do It Initiative’ inspires youth teams to... More

    pp. 1069-1074

  9. Development and Evaluation of an Adaptive Digital Module on Enzyme Kinetics

    Janneke van Seters, Wageningen University, Netherlands; Frank Lanfermeijer, University of Groningen, Netherlands; Hylke van der Schaaf, Wageningen University, Netherlands; Miriam Ossevoort & Martin Goedhart, University of Groningen, Netherlands; Johannes Tramper, Wageningen University, Netherlands

    An adaptive module on basic enzyme kinetics was developed for first- and second-year university students. The module offers more assignments to students who have less knowledge of the theory than... More

    pp. 1075-1080

  10. How to Enhance Instructor - Standard of Architecture Program, Higher Education in Thailand

    Pornphan Verapreyagura, Faculty of Architecture and Planning, Thailand

    This quantitative research had 2 principle objectives: to study types and methods of instructor evaluation and measurement method of Architecture Program, Higher Education in Thailand and to... More

    pp. 1081-1087

  11. Teachable Agents in Virtual Learning Environments: a Case Study

    Han Yu, Chunyan Miao, Xuehong Tao, Zhiqi Shen, Yundong Cai & Boyang Li, Nanyang Technological University, Singapore; Yuan Miao, Victoria University Australia, Australia

    As intelligent agent and virtual world technologies advanced to new heights in the current decade, researchers from diverse fields have started to look into possible ways of applying these emerging... More

    pp. 1088-1096

  12. The socio-cultural dimensions of e-learning in Nigerian universties.

    Blessing Adeoye, UNIVERSITY OF LAGOS,AKOKA,LAGOS., Nigeria; Olasumbo Apanpa, University of Lagos,Akoka Lagos, Nigeria

    The growth of e-learning has been phenomenal in recent years (Abernathy Masie,Hoffler(2000).Its efficacy however in the teaching/learning process however has not been fully investigated.Wentling... More

    p. 1097

  13. Graduate Students' Attitude Towards E-learning

    Abdullah Almobarraz & Ahmed Farag, Imam University, Saudi Arabia

    In the past few years, a new wave of many technologies, particularly the Internet has emerged with the potential to further enhance the teaching and learning environment in higher education. Many... More

    pp. 1098-1103

  14. Design and Development of Computer Games: A Pedagogical Perspective for HIV/AIDS Prevention in Schools

    Joseph Kizito Bada & Jarkko Suhonen, University of Joensuu, Finland

    In this paper we present the design and development of computer games as a pedagogical approach for delivering HIV/AIDS prevention education to high school students. The students are expected to... More

    pp. 1104-1112

  15. Interaction synchronicity in web-based collaborative learning systems

    Ari Bader-Natal, Grockit, Inc., United States

    While many web-based learning systems connect students asynchronously, fewer systems focus on facilitating synchronous interactions among learners. Given the value of real-time communication – the ... More

    pp. 1121-1129

  16. Title: Gel Power - Fundamental Influence and Applications of Mathematics Literacy across Curricula

    Tessa Bissette, Abdol Daghighi & Jody DeKorte, Kaplan University, United States

    In order to best prepare students for emerging careers, Kaplan University introduced General Education Literacy standards into the core curriculum. The goal of the General Education Program is to ... More

    p. 1130

  17. “Kongemattetime” – King of Math Lecture

    Helge Høivik & Vibeke Bjarnø, Oslo University College, Norway

    Most children play computer games, and these games are also found useful for learning purposes. As part of the larger project, MathWhiz, we compared how teacher students and pupils evaluated a... More

    pp. 1131-1138

  18. Feedback Loops: On the Accumulation of Didactic Experiences Regarding Eighth Graders’ Use of Laptops

    Cornelia Brodahl, University of Agder, Norway

    The paper reports on student teachers’ participation in an R&D project exploring strategies to enable in-service teachers and pupils in lower secondary school to engage in teaching and learning... More

    pp. 1139-1147

  19. Designing and Implementing a Clinical Practice ePortfolio System.

    Angela Busch, Arlis McQuarrie & Vanina Dal Bello-Haa Dal Bello-Haa, School of Physical Therapy, University of Saskatchewan, Canada; Kalyani Premkumar, Associate Director, Educational Support & Development Unit, College of Medicine, University of Saskatchewan, United States; Ivy Tan, Division of Educational Media Access and Production University of Saskatchewan, Canada

    The School of Physical Therapy at the University of Saskatchewan designed, customized and implemented a clinical practice eportfolio system using the open source software Mahara between January... More

    pp. 1148-1152

  20. The sport of learning: Cognitive workouts using games and simulations

    Anitra Butler & Sheron Brown, EdSolutions by Design, United States

    Most higher education online environments typically employ text-based learning processes. This session will demonstrate four examples of learning games and simulation tools that can reform text... More

    p. 1153