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EdMedia + Innovate Learning

Jul 10, 2023

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Theo Bastiaens

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Table of Contents

7
This conference has 7 award papers. Show award papers

Number of papers: 202

  1. Describing the Factors Influencing the Adoption of Cloud Computing in Higher Education Institutions: A Technology-Organization-Environment (TOE) Model Based Exploratory Study in the Dominican Republic

    David Soto & Shizuka Shirai, Osaka University, Japan; Mayumi Ueda, University of Marketing and Distribution Sciences, Japan; Manabu Higashida & Haruo Takemura, Osaka University, Japan

    Cloud Computing is becoming an integral part of higher education institutions (HEIs) due to the proven benefits of high availability and the fast provisioning of IT services. This paper presents an... More

    pp. 1-10

  2. Revisiting the Media vs. Method Debate: What Have We Learned After Four Decades?

    Nada Dabbagh & Teresa Wu, George Mason University, United States

    This paper introduces the concept of pedagogical ecology and its role in shaping the design of digital learning environments with specific emphasis on online and e-Learning. We analyze the... More

    pp. 11-27

  3. Promoting Learner Interaction Through Visualization of Learning Progress: Development of Nudge for Note Taking Assist System

    Takaki Kondo, Tokyo University of Science, Japan; Tadashi Misono, Shimane University, Japan; Rieko Inaba, Tsuda University, Japan; Yuki Watanabe, Tokyo University of Science, Japan

    Nudges have been applied to educational studies; only a few studies have applied nudges to facilitate active learning in class. This study aimed to establish whether visualizing others’ note-taking... More

    pp. 28-37

  4. A Sheep in Wolf’s Clothing: Thoughtful and Practical Applications of ChatGPT in Teacher Education

    Ryan Ozar, Matthew Broda & Megan Wereley, The College of Wooster, United States

    This article explores using ChatGPT, a generative artificial intelligence chatbot, as a tool for enhancing teaching and learning experiences in higher education, particularly in teacher education. ... More

    pp. 38-43

  5. Using digitally supported communication analysis to facilitate constructive discourse in educational Courses

    Thomas Spielhofer & David Haselberger, University of Vienna, Austria

    This paper covers the evaluation of a new approach to support students’ reflection of their communication in online learning settings. Two groups discussed the controversial subject whether Twitter... More

    pp. 44-53

  6. Proposal Preview: Improving Student Engagement, Connectedness, and Learning Equity Through AI Enhanced Teaching & Learning Systems.

    Fawzi Benmessaoud & Eliza Ash, IU Luddy School of Informatics, Computing & Engineering, United States

    FazBoard is a project that integrates a digital canvas with a digital human as an AI hybrid system for teaching and learning. This solution leverages the potential of human-AI interaction in... More

    pp. 54-64

  7. The development process of a multimedia evaluation tool for lesson pages on a learning management site

    Gordon Matthew & Koos De Villiers, North-West University, South Africa

    Within South Africa, adopting and adequately implementing learning management systems (LMS) poses various problems, including high levels of inequality in terms of resources (such as electricity... More

    pp. 65-73

  8. The Open Learning Initiative: A Platform to Engineering Course Design through Extensive Learning Analytics

    Youwen Ouyang, Computer Science and Information Systems, United States; Erin Czerwinski, Carnegie Mellon University, United States

    The Open Learning Initiative (OLI) platform created by Carnegie Mellon University has enabled hundreds of educators from a wide range of disciplines to use learning science approaches in designing ... More

    pp. 74-77

  9. Construction of a Matching Algorithm for Grouping Students Based on the Correct Answer Rate of a Comprehension Check Test in Programming Exercises

    Ken Sato, Yoshinari Takegawa & Keiji Hirata, Future University Hakodate, Japan

    In recent years, groupwork groups have often been formed by random composition. Therefore, we hypothesized that the learning effect of groupwork could be improved by using learners' performance... More

    pp. 78-86

  10. A Co-design Approach for Collaborative e-Portfolio Use in Higher Education: Introducing the Co-PIRS Model

    Peng Zhang & Gemma Tur, University of the Balearic Islands, Spain

    As the world transitions into a post-pandemic stage, it is important to examine the use of e-portfolios during the COVID-19 pandemic and consider their implications for future implementation. The... More

    pp. 87-92

  11. aDBenture – learning SQL in a game-based way

    Nicole Burgstaller, Michael Morak, Claudia van der Rijst & Claudia Steinberger, Universität Klagenfurt, Austria

    The aim of the poster is to introduce aDBenture, a web-based and responsive tool that allows learners to work with SQL in a game-based way. With aDBenture, learners can play adventures that can be ... More

    pp. 93-96

  12. Learning Databases Interactively: An SQL Adventure

    Nicole Burgstaller, Michael Morak, Claudia van der Rijst & Claudia Steinberger, Universität Klagenfurt, Austria

    Teachers and students face multiple challenges when learning and practicing the Structured Query Language (SQL) in database education. While hands-on practice is important for learning SQL,... More

    pp. 97-107

  13. Development and Trial of a System to Measure Viewing Distance while Elementary School Students are Learning using Laptop Computer

    Shota Itagaki & Ryosuke Sato, Miyagi University of Education, Japan; Takashi Shibata, Tokai University, Japan; Tatsuya Horita, Tohoku University, Japan

    In this study, we developed a system to support improvement of the distance between the user's eyes and display (viewing distance) when using a computer. Our system estimates the viewing distance... More

    pp. 108-113

  14. Development of a System for Real-time Feedback in Lecturing Classes to Enhance Students Understanding of Concepts

    Cohen Khoza & Johnson Dehinbo, Tshwane University of Technology, South Africa

    Redefining ways of teaching, learning, interacting and communicating can be used to improve the quality of lecturing. Unfortunately, a lack of understanding of concepts during class sessions... More

    pp. 114-119

  15. Shifting Patterns in IT Equipment and Communication Application Preferences among Study Beginners: A Longitudinal Analysis at Graz University of Technology, Austria

    Walther Nagler, Bettina Mair, Martin Ebner, Sarah Edelsbrunner, Jakob Harden & Sandra Schön, TU Graz, Austria

    Within the last 11 years, more than 10.000 students participated in surveys amongst study beginners at Graz University of Technology (TU Graz) in Austria. In autumn 2022, 1,089 students answered... More

    pp. 120-127

  16. Developing, Testing, and Implementing an Augmented Reality Application Assessment Instrument

    Patrick O'Shea & Timothy Scapin, Appalachian State University, United States

    This paper describes the development, testing, and implementation of an augmented reality assessment instrument. This instrument was born from a desire to simplify the app assessment process. The... More

    pp. 128-132

  17. EduCITY as a smart learning city environment towards education for sustainability - work in progress

    Lúcia Pombo & Margarida M. Marques, University of Aveiro, CIDTFF, Portugal

    Education for sustainability is a relevant goal worldwide. One way to promote it, according to the literature, is to explore emergent active learning approaches, such as mobile learning, augmented ... More

    pp. 133-139

  18. Promoting active learning and engagement in science with the use of gamified interactive e-learning platforms

    Sotiroula Theodosi & Iolie Nicolaidou, Cyprus University of Technology, Department of Communication and Internet Studies, Cyprus

    This case study adds empirical data on the use of gamified e-learning platforms in K-12 by exploring 5th-grade students’ perspectives after their hands-on experience of an inquiry-based learning... More

    pp. 140-145

  19. Engaging Students in Retrieval Practice Over Academic Breaks

    Carla van de Sande & OURS Project Team, Arizona State University, United States

    Students lose valuable ground over breaks from school, and this issue is even more problematic given the detrimental effects of the COVID-19 pandemic on student progress and learning. The Keep in... More

    pp. 146-154

  20. Evaluation of the Potential Usage of ChatGPT for Providing Easier Reading Materials for ESL Students

    Julio Christian Young & Makoto Shishido, Tokyo Denki University, Japan

    Reading is essential to English as a foreign language (EFL) acquisition. It helps expand the learner's vocabulary, deepen comprehension, and develop language skills such as grammar and sentence... More

    pp. 155-162