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EdMedia + Innovate Learning

Jun 24, 2019

Editors

Johan Van Braak, Mark Brown, Lorenzo Cantoni, Manuel Castro, Rhonda Christensen, Gayle V. Davidson -Shivers, Koen DePryck, Martin Ebner,Mikhail Fominykh, Catherine Fulford, Stylianos Hatzipanagos, Gerald Knezek,Karel Kreijns, Gary Marks, Erkko Sointu, Elsebeth Korsgaard Sorensen, Jarmo Viteli, Joke Voogt, Peter Weber, Edgar Weippl, Olaf Zawacki-Richter Theo Bastiaens

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Table of Contents

13
This conference has 13 award papers. Show award papers

Number of papers: 279

  1. The role of prior knowledge and prior experience on collaborative versus individual problem solving

    Xun Ge, University of Oklahoma, United States; Ching-Huei Chen, National Changhua University of Education, Taiwan; Victor Law, University of New Mexico, United States; Ling Hu, Jilin University, China; Yan Chen, University of New Mexico, United States

    This study examined if prior knowledge and prior experience impact problem solving differently in a scaffolded collaborative and individual environment. 39 pre-service teachers were assigned... More

    pp. 955-958

  2. Learning spaces for “learning through construction”

    Line Kolås & Hugo Nordseth, Nord university, Norway

    Project-based learning in higher education require other learning spaces than traditional lectures. The study present findings concerning necessary facilities and challenges concerning spaces in... More

    pp. 959-965

  3. Creating a pedagogical foundation for QR code projects in the schools

    Susanne Lapp & Eileen Ariza, Florida Atlantic University, United States

    The presentation will describe how a QR code generation project was conducted among high school students in the United States. After participating in short workshops where the high school students... More

    pp. 966-969

  4. When Legends Share Company Secrets: Can Organizational Culture be a Vehicle for Knowledge Transfer?

    Andrea Seal, Innove, LLC, United States; Elsa Waters, EGW Consulting, United States

    This case study focuses on how course developers at an aerospace firm implemented an effective Onboarding Program by incorporating building blocks that utilized social learning, storytelling, and... More

    pp. 970-979

  5. Introducing Electrical Engineering to Children with an Open Workshop Station at a Maker Days for Kids Event

    Andreas Strasser, Maria Grandl & Martin Ebner, Graz University of Technology, Austria

    The world is changing through the Digitalization trend such as Industry 4.0 where manufacturing transforms from quantity production to individual production. For enabling this transition, we need... More

    pp. 980-989

  6. Introducing teachers to leadership skills in complex educational environments

    Herbert Thomas & Lynley Schofield, The Mind Lab, New Zealand, New Zealand; Jonathan Lynch, THe Mind Lab, New Zealand, New Zealand

    This paper discusses the extent to which student identification of valuable leadership skills in complex real-world environments is supported by ‘ideal’ responses suggested in relevant literature. ... More

    pp. 990-995

  7. Teachers' Application of TBL Model and its Teaching Efficiency in Smarter Classroom Environment

    I-Hua Chang, Department of Education, National Chengchi University, Taiwan; Cheng-Mei Hsu, Department of Visual Communication Design, Taiwan; Kuo-Wei Yu, Department of Education, National Chengchi University, Taiwan

    The purpose of this research was to investigate the students in their perceptions of teachers’ teaching effectiveness, role and teaching effectiveness of teacher after teachers applying Team-Based ... More

    pp. 996-1011

  8. Social media strategies for art and design research

    Gray Hodgkinson, Nanyang Technological University, Singapore

    While there is an acceptance that social media can play an integral part in education, there is often some doubt as to which type of network is best for what role. When 131 students from a visual... More

    pp. 1012-1017

  9. Pair-Programming of video games at a secondary level classroom - concept and case study

    Arash Issaee, Renate Motschnig, Oswald Comber & David Haselberger, University of Vienna, Austria

    In the era of digitalization, learning to code and to think computationally has become a key competence. However, the path and the learning environments to develop competences for coding and... More

    pp. 1018-1027

  10. The Effectiveness of Pair Work Using Smartphones in a Large Class

    Yoshihiko Oya, Nagoya University of Foreign Studies, Japan; Kimiko Uchida, Nagoya University of Arts and Sciences, Japan

    Japanese university education has been witnessing a more pronounced decline in students’ motivation than before, especially in cases of large-sized classes. The authors have introduced pair work to... More

    pp. 1028-1032

  11. Best of The Netherlands: International Computer Supported Collaborative Learning-projects in education. Old dreams and current realities

    Henk Sligte, Novum Education Intermedia, Netherlands

    This paper sketches some early initiatives in the field of computer mediated communication and computer supported collaborative learning. It is argued using examples that most competencies nowadays... More

    pp. 1033-1040

  12. Polymorphic Games: Creating an On-Campus, Commercial Game Studio

    Terence Soule & Barrie Robison, University of Idaho, United States

    The rapid growth of the video game industry, the corresponding demand for employees combined, and students’ interest in video games has led many universities to add video game design to their... More

    pp. 1041-1045

  13. Developing social capital among learners in collaborative learning through introducing yet another exchange system based on the concept of “bi-directional debt”

    Hideyuki Suzuki, Ibaraki University, Japan; Hideo Funaoi, Soka University, Japan; Yoshihiko Kubota, Tmagawa University, Japan; Hiroshi Kato, Open University of Japan, Japan

    The present study aims to develop social capital among learners engaged in collaborative problem solving. For this purpose, the authors propose a norm of “bi-directional debts”, and rules for... More

    pp. 1046-1056

  14. Real-time online collaborative coaching pedagogy: Towards contextualization

    Päivi Timonen, University of Lapland, Finland

    Is the future of online learning shifting away from self-paced education to a more collaborative real-time process? What kind of pedagogy supports learning through real-time online collaboration?... More

    pp. 1057-1061

  15. Geocaching! Teaching Social Studies with Technology

    Susan Wagner, Lincoln Memorial University, United States

    Abstract: This paper describes how teacher education instructors and classroom teachers can use the Geocaching.com website and mobile app to engage students in learning history and geography. The... More

    pp. 1062-1065

  16. Community building as basis for fostering Teaching & Learning innovation - 18 years of project funding

    Andreas Reinhardt, Thomas Korner & Melanie Walter, ETH Zurich, Educational Development and Technology, Innovation management, Switzerland

    For the last 18 years, our university has funded a wide range of Teaching and Learning (T&L) projects put forward by its faculty members. More than 250 projects have been approved and conducted so ... More

    pp. 1066-1071

  17. Preservice and inservice teachers’ beliefs about parental involvement and their selection of parental involvement strategies

    Aslihan Unal, Georgia Southern University, United States; Zafer Unal, USF St.Petersburg, United States; Michael Sampson, St. John's University, United States

    This study compared preservice, beginning and experienced teachers’ perspectives on parental involvement in elementary schools. A total of 227 preservice and inservice teachers participated in... More

    pp. 1072-1078

  18. Design Process of an Intelligent Tutor to Support Researchers in Training

    Fanny Cisneros, Universidad Casa Grande, Ecuador; Victoria I. Marín, Carl von Ossietzky Universität Oldenburg, Germany; Martha Lucia Orellana, Universidad Autónoma de Bucaramanga, Colombia; Nancy Peré, Universidad de la República, Uruguay; Dolores Zambrano & Yidda Marcial, Universidad Casa Grande, Ecuador

    The context of the current proposal is based on the research project Investiga+, which has as one of its main objectives the selection and creation of (open) educational resources for the training ... More

    pp. 1079-1084

  19. Electronic Data Management and Expert Decision Making for Multi-Tiered System of Supports: Design Research in Early Childhood Literacy and Professional Development

    Jack Drobisz, Howard Goldstein, Trina Spencer, Glenn Smith & Lucille Moon-Michel, University of South Florida, United States

    We used a Design Research approach to build a prototype of the Electronic Data Management and Expert Decision Making (EDM2) software system. Through the EDM2 platform, educators monitor student... More

    pp. 1085-1089

  20. Badges and Leaderboards: Understanding Their Effectiveness on Academic Performance and Motivation of Online Students

    Sebiha Balci, Jonathan M. Secaur & Bradley J. Morris, Kent State University, Kent, OH, USA, United States

    Implementing game design elements into learning contexts, or gamification, has become popular in online education as a means to enhance student success and motivation. Badges (digital credentials) ... More

    pp. 1090-1096