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EdMedia 2017

Jun 20, 2017

Editors

Joyce P. Johnston

File: Cover & Front Pages

File: Table of Contents

File: Cover & Front Pages

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Table of Contents

6
This conference has 6 award papers. Show award papers

Number of papers: 179

  1. Interactively Exploring Graph Coloring Algorithms in a Bilingual Web Platform with Gamification

    Maha Alrashed, Olaya Schools, Saudi Arabia; Lujain Alharbi, Omamah Talal Al-Muhammadi & Salha Bahadiq, Human-Computer Interaction (HCI) Lab, Saudi Arabia; Robert Hoehndorf & Liam Mencel, King Abdullah University for Science and Technology, Saudi Arabia

    Graph coloring is a concept in graph theory that has many real world applications, such as scheduling and map coloring, thus making it an essential part of a computer science curriculum. Most graph... More

    pp. 298-302

  2. Activity Theory and Interactive Design for the African Storybook Initiative

    Alan Amory, Saide, South Africa

    This research is about a redesign of the online and mobile app African Storybook (ASb) initiative services that support the creation of openly licensed storybooks for Africa. This redesign was... More

    pp. 303-312

  3. Collating Researchable Issues of African Digital Games

    Seugnet Blignaut, TELIT-SA, North-West University, South Africa; Werner S Ravyse, TELIT-SA, North West University, South Africa

    The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an... More

    pp. 313-327

  4. Learning through Cultural Connections: The Northern Lights

    Lynda McGilvary, Lori Schoening, Doreen Hayward & Hannah Foss, Geophysical Institute, University of Alaska Fairbanks, United States

    Learning through Cultural Connections: The Northern Lights is an Alaska Native Education Program funded through the U.S. Department of Education. The project increases student interest in and... More

    p. 328

  5. Indigenous Techno-gogies: Blended Online & Land-Based Mahoodle in Indigenous Studies

    Kirsten Mikkelsen & Ali M. AL-Asadi, Department of Arts and Education, Grande Prairie Regional College, Canada

    In this work in progress study and course redesign initiative learner perspectives on a blended online and land-based learning Indigenous Studies course at a regional college are explored. The... More

    pp. 329-333

  6. Education as Reconciliation: Global Citizenship Curriculum, Digital Technologies and Indigenous Resurgence

    Hoa Truong-White, University of Ottawa, Faculty of Education, Canada

    The purpose of this brief paper is to examine the possibilities and limitations of digital technologies to support a decolonizing approach to citizenship education in a global digital age. The... More

    pp. 334-339

  7. 3D Mobile e-Learning System to Manage Synchronous and Asynchronous Video Lectures: NetLesson 16 and its application to a Multi-generation Solar Plant built in Egypt

    Flavio Fontana, ENEA, University of Rome, Italy, Italy; Alberto Giaconia & Enrico Cosimi, ENEA, Italy; Giangiacomo Ponzo, ISNOVA Consultant, Italy

    In this paper an innovative environment to manage 3D virtual worlds and interactive e-learning objects applied in several energy contexts, is discussed. Specifically, the application is focused on ... More

    pp. 340-349

  8. More than one button: creating a successful and sustainable support model for the One Button Studio

    Nicholas Smerker & Graham Berg, Media Commons at Penn State, United States

    The One Button Studio has been a successful tool for allowing quick and easy creation of video content across Penn State - and beyond. However, due to its many moving parts and the reality of it... More

    pp. 350-355

  9. On Using Interactivity to Monitor the Attendance of Students at Learning-Videos

    Josef Wachtler & Martin Ebner, Educational Technology - Graz University of Technology, Austria

    Many studies are claiming that compulsory attendance has its benefits for students because it is positively influencing their performance in consequence. This means that fully attending students... More

    pp. 356-366

  10. An Automatic Master Course Content Loading Design

    Xuemei Li, Norfolk State University, United States

    Since 2014 Norfolk State University has used the Blackboard SIS framework. Today we will share an automatic master course loading design of using Blackboard SIS framework. With this design, a topic... More

    pp. 367-370

  11. An Open Source Learning System for K to 12 Homeschoolers in Developing Nations

    Maria eLiza Cornejo, myhill of St. John Bosco Parish Makati, Philippines, Philippines

    Googling the key strings "data on the increase of homeschoolers worldwide" will lead you to hundreds, if not thousands, of current data and information that will show the rise in home schooling... More

    pp. 371-374

  12. Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator

    Mikhail Fominykh, Molde University College, Norway; Volga State University of Technology, Russia, Norway; Ekaterina Prasolova-Førland, Department of Education and Lifelong Learning, Norwegian University of Science and technology, Norway; Tore C. Stiles, Department of Psychology, Norwegian University of Science and technology, Norway; Anne Berit Krogh, Department of Public Health and Nursing, Norwegian University of Science and technology, Norway; Mattias Linde, Department of Neuromedicine and Movement Science, Norwegian University of Science and technology, Norway

    This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype - a mobile learning application for ... More

    pp. 375-389

  13. Developing application for arranging/grouping/structuring children's information which utilized on tablet PC

    Hitoshi Nakagawa, The Open University of Japan, Japan, Japan; Masuo Murai & Yukie Sato, Kanazawa Seiryo University, Japan, Japan; Yuki Kobayashi, Yasuhara Elementary School, Japan, Japan; Aritomo Iwasaki, Itami J-highSchool,Japan, Japan; Hironori Suzuki & Jyunichi Morishita, Suzuki Education Software, Japan, Japan

    We aim to develop a tablet application that can be used for the organization, classification, and structuring of children’s information. In an attempt to examine specific contexts, it became clear ... More

    pp. 390-393

  14. Promoting Knowledge Building in Online Collaborative Learning in a Graduate Course

    Qijie Cai, Minnesota State University, Mankato, United States

    Applying the knowledge building model, a pedagogical intervention was designed and implemented in an online graduate course at a public, comprehensive university to promote student knowledge... More

    pp. 394-400

  15. Learning Data Visualization through Virtual Reality

    William Sause, Joseph Woodside & Shahram Amiri, Stetson University, United States

    Business analytics has become an essential area of study for students looking to gain an understanding of the statistical techniques and specialized tools used to assist businesses in their... More

    pp. 401-406

  16. A systematic review of literature on students as educational computer game designers

    Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey

    This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate... More

    pp. 407-419

  17. Does learning a programming language require learning English? A comparative analysis between English and programming languages

    Ivan Ruby & Bojana Krsmanovic, Concordia University, Canada

    Introductory computer programming education is a worldwide, contemporary phenomenon, propelled by a demand for skilled individuals in the technology industry as well as the ever-increasing... More

    pp. 420-427

  18. Digital Literacy for all students and staff. Adapting Self-Directed Learning to achieve deep-level learning in a future-focused learning environment

    Lore Demedts, Artevelde University College Ghent (Belgium), Belgium; Dries Vanacker, Artevelde University College, Belgium

    How students learn becomes more and more important. By creating a self-directed curriculum students learn what it means to act and react as a global citizen. It is a learning process that can only ... More

    pp. 428-433

  19. Encouraging Collaborative Learning in Online Courses with Yammer Enterprise Social Network

    Michelle Hale, The University of Alabama, United States

    In today’s global economy, the ability to work virtually is paramount, due to organizations being increasingly distributed, with remote members and locations. Communication techniques in these... More

    pp. 434-439

  20. Student’s Evaluations of group process via a Group Awareness Tool

    Kyungbin Kwon, Indiana University Bloomington, United States

    A group awareness tool was developed to encourage students to evaluate and share group process explicitly in an online collaborative learning context. It consisted of three phases: planning,... More

    pp. 440-445