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EdMedia 2017

Jun 20, 2017

Editors

Joyce P. Johnston

File: Cover & Front Pages

File: Cover & Front Pages

File: Table of Contents

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Table of Contents

6
This conference has 6 award papers. Show award papers

Number of papers: 180

  1. How I Learned to Connect with My Students While I Tried to Connect My Students to the Online Classroom

    David Rago, National University, United States

    When people feel connected to their professor, to their classmates, and to the subject matter, they are more likely to perceive classroom discussions, readings, and assignments as personally... More

    pp. 133-137

  2. Engagement Enhances Well-Being in Simulation-Based Healthcare Education

    Heli Ruokamo & Tuulikki Keskitalo, University of Lapland, Finland

    There is no previous studies focused on student engagement and well-being within healthcare education. The aim of this study is to examine connection between student engagement and well-being in... More

    pp. 138-147

  3. Lessons from (almost) 25 years of hybrid and online physics courses at Michigan State University

    Gerd Kortemeyer, Michigan State University, United States

    In fall semester 1992, our department first offered online homework to one section of an introductory physics course; students received randomized assignments as printouts and entered answers using... More

    pp. 148-152

  4. Papert's Legacy: Logo, Legos, and Playful Learning

    Jason Powell, The University of North Texas, United States

    Teaching computer programming to K-12 students in the Unites States has been promoted and implemented with varying levels of enthusiasm over the last four decades. It is possible to interpret... More

    pp. 153-157

  5. Exploring Relationships Between Peer Review, Revision Strategies, and Self-Efficacy in Online College Composition: Preliminary Analysis

    Audrey Antee, University of Florida, United States

    The purpose of this study is to determine what relationship may exist between collaborative multimedia peer review, student self-efficacy, and student revision processes in online college... More

    pp. 158-163

  6. Exploring the Embodied Effect of AR-based Science Exploration

    Ming-Puu Chen & Szu-Ju Lin, National Taiwan Normal University, Taiwan

    This pilot study aimed to examine the usability of an augmented reality (AR) learning activity and its effect of AR-based embodied-cognition on elementary student’s learning of lever principle with... More

    pp. 164-167

  7. Using Google Docs to support collaborative learning among non-native english speaking students.

    Nafisa Mahmood, University of North Texas, United States

    While the concept of collaborative writing has been around for a while, the tools for doing it have changed considerably. Google Docs, a free web-based version of Microsoft Word, allows... More

    pp. 168-171

  8. Is anyone watching the course video? Inferring elapsed watch time and video engagement patterns when using embedded videos from YouTube, Vimeo, or other third-party video streaming services for Moodle and other online learning management systems

    Jeremy Riel & Kimberly A. Lawless, University of Illinois at Chicago, United States; Scott W. Brown, University of Connecticut, United States

    Because of the prevalence of video in online courses, it is important to understand the ways in which learners interact with video in order to improve video-based activities and content. However,... More

    pp. 172-178

  9. A Sentence Generation Support System for Learners of Japanese

    Asuka Terai, Future University Hakodate, Japan; Yutaro Shiramizu, Tokyo Institute of Technology, Japan; Wanying Wang, Tsinghua University, China; Masanori Nakagawa, Otsuma Women’s University, Japan

    The purpose of this study was to develop a support system for generating Japanese sentences. Selection restrictions are co-occurrence constraints or possibilities that are observed between given... More

    pp. 179-186

  10. Examining pre-service teachers’ media literacy level with some variables

    Hatice Yildiz Durak, Fatma Gizem Karaoglan Yilmaz & Ramazan Yilmaz, Bartin University, Turkey; H. Tugba Ozturk, Ankara University, Turkey

    This study aims to examine the relationship between pre-service teachers’ social media use, technology literacy and media literacy level. To this end, the study was carried out with 135 pre-service... More

    pp. 187-197

  11. Student Moderators in Asynchronous Online Discussion: Scaffolding Their Questions

    Daniel Zingaro, University of Toronto Mississauga, Canada; Alexandra Makos, Sadia Sharmin, Lindsay Wang & Antoine Despres-Bedward, OISE - University of Toronto, Canada; Murat Oztok, Lancaster University, United Kingdom

    Asynchronous computer-mediated conferencing (CMC) courses rely on sustained threaded discourse to encourage student learning. One successful approach for engaging students is through the use of... More

    pp. 198-202

  12. Examining opinions of pre-service teachers about the use of educational Infographics

    Fatma Gizem Karaoglan Yilmaz, Ramazan Yilmaz & Hatice Yildiz Durak, Bartin University, Turkey; H. Tugba Ozturk, Ankara University, Turkey

    Educational infographics is seen as a tool which is used to support in-class and out-of-class learning activities.It is a tool especially to be used in knowledge sharing in virtual communities and... More

    pp. 203-210

  13. Authentic Scenario-Based Learning through a Serious Game – Digital Simulation of Real Work Situations for the Education of Health Care Professions

    Rasmus Pechuel, Ingenious Knowledge GmbH, Germany; Nadin Dütthorn, University of Applied Science in Münster, Germany

    This paper introduces a scenario based approach of creating authenticity in digital learning simulations by using complex and real scenarios from practice related situation within the health care... More

    pp. 211-216

  14. Human-centered design in promoting students’ digital mental health literacy

    Rebekah Rousi & Marja Kankaanranta, Faculty of Information Technology, University of Jyväskylä, Finland; Eloho Ifinedo, University of Jyväskylä, Finland

    Increasingly digitalization is affording us new ways of providing not only education, but supporting health and fostering an overall literacy that encompasses both health and digital media -... More

    pp. 217-220

  15. Are you ready? Assessing Digital Competencies for Online Learning via the General Technology Confidence and Use (GTCU) Instrument

    Maurice DiGiuseppe, University of Ontario Institute of Technology (UOIT), Canada; Roland vanOostveen, UOIT, Canada; Elizabeth Childs, Royal Roads University, Canada; Todd Blayone & Wendy Barber, UOIT, Canada

    This brief paper reports on one part of a case study of a fully online course conducted in the Faculty of Education of a mid-sized university in the province of Ontario, Canada. This course—part of... More

    pp. 221-226

  16. An Analysis of a Technology Supported Learning Environment (TSLE): EdHeads

    Helen Fake, Janet Athanasiou & Nada Dabbagh, George Mason University, United States

    The researchers conducted an analytical review on the Technology Supported Learning Environment (TLSE) EdHeads, specifically the Sickle Cell DNA course. This interactive tool was designed to... More

    pp. 227-258

  17. A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education

    Miguel A. Garcia-Ruiz, Algoma University, Canada; Pedro C. Santana-Mancilla & Laura Sanely Gaytan-Lugo, University of Colima, Mexico

    A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free... More

    pp. 259-264

  18. Student Perceptions of the Effectiveness of a Cyberbullying Prevention Training Program

    Kay K. Seo, Ben Just & Melinda Victor, University of Cincinnati, United States

    This presentation discusses the design and development of a web-based, interactive cyberbullying prevention training program for middle school students and shares findings from a survey... More

    pp. 265-268

  19. Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses

    Michael Spitzer, Virtual Vehicle Research Center, Austria; Martin Ebner, Graz University of Technology, Austria

    Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL... More

    pp. 269-282

  20. Affordance Analysis of Google+ Features: Advancing Teaching and Learning in Higher Education

    Boshra F. Zawawi, Maimoona H. Al Abri & Nada Dabbagh, George Mason University, United States

    This paper aims to analyze the affordances of the digital technology (DT) Google+. The analysis process was informed by the theory of affordances. Accordingly, this paper highlighted the different ... More

    pp. 283-297