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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009


George Siemens; Catherine Fulford

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Table of Contents

This conference has 18 award papers. Show award papers

Number of papers: 657

  1. A Survey of Internet-based Risk Perception among Japanese College Students

    James Duggan, Dokkyo University, Japan

    As part of a survey aimed at measuring the overall level of awareness among Japanese college students of security and privacy risks online, a representative sample of students were asked to respond... More

    pp. 835-841

  2. Usability Evaluation of a Nuclear Math and Theory Online Learning Environment

    Krista Galyen, Camille Dickson-Deane, Joi Moore, Weichao Chen & Ngoc Vo, University of Missouri-Columbia, United States

    The purpose of this paper is to describe a designer’s exploratory use of an e-learning usability evaluation heuristic in the beginning processes of designing and developing a nuclear math and... More

    pp. 842-847

  3. Assessing Teachers' Technology Acceptance and Usage Behavior

    Heather Holden & Roy Rada, University of Maryland Baltimore County, United States

    Many teachers use educational technology less than they might. A model is presented to account for factors influencing their acceptance and usage of technologies they are currently using. The... More

    pp. 848-857

  4. Interaction flow in educational visualization tools: A study

    Hai-Ning Liang & Kamran Sedig, The University of Western Ontario, Canada

    This paper deals with the design of interactivity in visualization tools for educational purposes. There are several factors that can be used to guide the analysis and design of the interactivity... More

    pp. 858-863

  5. Accelerometer Input as an Alternative to Direct Manipulation Input for the Assessment of Individual User Learning Styles

    Tracey Mehigan, Aidan Kehoe & Ian Pitt, University College Cork, Ireland

    Access to Individual learner styles is fast becoming an essential component in the development of learner models for eLearning environments. There is an increasing need to establish learning... More

    pp. 864-884

  6. Refining an e-course usability evaluation tool

    Joi L. Moore, Camille Dickson-Deane, Krista Galyen & Hsin-Liang Chen, University of Missouri, United States

    Evaluating e-courses can be difficult task, because there are a myriad of skills and knowledge that must be applied to the evaluation activity. Similarly, finding an evaluation tool that can be... More

    pp. 885-890

  7. Usability evaluation in a multiphase, exploratory design-based research study of an online community for the practice of special education in Bulgaria

    Rob Peterson, University of Wollongong, Australia; Ian Olney, University of Western Sydney, Australia

    As part of a study into the development of an online community for special education in Bulgaria, this paper investigates the benefits of conducting informal usability evaluations jointly with... More

    pp. 891-900

  8. Usability interviewing for exploratory design-based research

    Rob Peterson, University of Wollongong, Australia

    The technique of usability interviewing is described from within the context of a multiphase, exploratory research project guided by the design-based research approach. Usability interviewing is... More

    pp. 901-909

  9. eSchi – an e-therapy tool for rehabilitation and training

    Catarina Reis, Carla Freire, Joaquin Fernandez & Josep Monguet, Universitat Politècnica De Catalunya, Spain

    E-therapy aims to provide therapy sessions through recent communication mediums (internet) between patients and therapists. eSchi is an e-Therapy tool currently being developed by the authors and... More

    pp. 910-917

  10. TangiSoft: A Tangible Direct-Touch Tabletop Keyboard

    Ahmed Sulaiman, Patrick Olivier & Philip Heslop, Newcastle University, United Kingdom

    TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was... More

    pp. 918-926

  11. Effects of Avatars on Children’s Emotion and Motivation in Learning

    Yin-Leng Theng & Aung Paye, Nanyang Technological University, Singapore

    The paper describes a pilot study applying the well-referenced OCC cognitive theory of emotions to investigate learners’ emotions while using a learning package designed for young children (6-8... More

    pp. 927-936

  12. Mobile Learning for Tertiary Students: An Exploratory Study of Acceptance of Use

    Yin-Leng Theng, Nanyang Technological University, Singapore

    The paper reports a study focused on investigating factors that might influence students’ intention towards using mobile devices as learning tools in their education purposes. Using Technology... More

    pp. 937-946

  13. The importance of web content metaphorical pre-loaders

    Paschalis Paschalis & Poppy Aristidou, University of Nicosia, Cyprus

    This paper presents the importance of using metaphors in the creation of web content pre-loaders. The paper addresses the advantages of the use of metaphors in the conceptual design of pre-loaders.... More

    pp. 947-953

  14. Comparing the Efficacy of Different Signaling Techniques

    Robert Atkinson, Lijia Lin & Caroline Harrison, Arizona State University, United States

    This experiment examined which type, or a combination, of attention-gaining and attention-directing techniques foster learning in a multimedia learning environment. One hundred and sixty-nine... More

    pp. 954-962

  15. Educational User Interface Design

    Matt Bower & John Hedberg, Macquarie University, Australia

    The increased flexibility built into many contemporary software applications provides teachers with far greater control over the educational user interface they provide for students. At the same... More

    pp. 963-972

  16. Teaching Human-Computer-Interaction with Shakespeare Sonnets: a case study in interdisciplinary project-based learning

    Alexandra Branzan Albu & Raymond Siemens, University of Victoria, Canada

    This paper presents a case study illustrating a novel collaborative approach for designing and implementing interdisciplinary projects for undergraduate Human Computer Interaction courses. The... More

    pp. 973-979

  17. Narration in Multimedia Learning Environments: Exploring the Impact of Voice Origin, Gender, and Presentation mode

    Caroline Harrison & Atkinson Robert, Arizona State University, United States

    This study examined the impact of human and computer voices, male and female voices, and the presence of an animated pedagogical agent coupled with narration or narration only on student learning... More

    pp. 980-985

  18. Hiding Something from the Learner? A Framework for Designing Computer Simulation Interfaces

    Stylianos Hatzipanagos, King's College London, United Kingdom

    The paper draws from fidelity theories to present a framework for classifying computer simulation interfaces. The need for a framework from which to consider representation led to an overview of... More

    pp. 986-993

  19. Anxiety and a HCI Design Strategy for E-learning

    Peter Holt, Joy Fraser & Goran Jelica, Athabasca University, Canada

    An earlier study (Holt, Fraser & Sparling, 2003) showed that learners suffered computer anxiety on a number of variables with two thirds exhibiting moderate or high anxiety on at least one variable... More

    pp. 994-999

  20. A peer review tool on lecture video with handwritten annotation: FD Commons

    Shotaro Hori, Wataru Tsukahara, Yukari Kato & Hironori Egi, Tokyo University of Agriculture and Technology, Japan; Masaki Nakagawa, Tokyo University of Agriculture and Technology, Japan, Japan

    This paper presents a peer review tool on lecture video. To improve lectures in elementary and secondary education, it is common practice that a few evaluators observe a lecture, and then have... More

    pp. 1000-1014