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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009


George Siemens; Catherine Fulford

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Table of Contents

This conference has 18 award papers. Show award papers

Number of papers: 657

  1. Development of e-Learning System which enables Virtual Science Experiment for Junior High School Students based on the Interactive 3D Computer Graphics Animation

    Hiroshi Matsuda, Nippon Institute of Technology, Japan; Yoshiaki Shindo, Nippon Institiute of Technology, Japan

    This paper describes the summary of Cyber Assistant Professor2 (CAP2) and the scenario language named Cyber Person Scenario Language 3(CPSL3). CAP2 provides the capability of producing interactive ... More

    pp. 3720-3726

  2. Blueprint for Creating Learning Communties in a Graduate Research Course

    Jeton McClinton, Jackson State University, United States

    While there is a great deal of attention given to putting individual courses and entire degree programs online, this study will give attention to social and cognitive existence in cyberspace. In... More

    pp. 3727-3734

  3. AvenueDHH: Reading, Writing and Language e-Assessment for Deaf and Hard-of-Hearing Learners

    Charles Miller, University of Minnesota, United States; Simon Hooper, Penn State University, United States; Susan Rose, University of Minnesota, United States

    Hearing loss has a devastating impact on the development of children’s English-language literacy skills. This paper presents a narrative of the design, development, and future integration of a web-... More

    pp. 3735-3741

  4. Camera Control System for Remote Lectures Using Face Recognition and Speech Recognition

    Shoji Mizobuchi, Takuma Yokomae, Youji Ochi, Nobukazu Iguchi & Sonoyo Mukai, Kinki University, Japan

    This paper proposes the system that shoots a video camera at a student who is in conversation with a teacher during a remote lecture. When the system detects the name of the student or the name of ... More

    pp. 3742-3747

  5. An Overview of First Generation STEAMiE Learning Objects

    Chad Mourning, Scott Nykl, David Chelberg, Teresa Franklin & Chang Liu, Ohio University, United States

    Today’s educational games are often associated with specific stigmas connoting boring and uneventful game play. When compared with today’s most popular recreational games, these prejudices may... More

    pp. 3748-3757

  6. Viewing and Interacting with Mathematical Contents

    Vladimir Nodelman, Holon Institute of Technology, Israel

    This paper presents an approach to content visualization and the corresponding interface for teaching and learning mathematics with computers. The common way of showing mathematical objects in a... More

    pp. 3758-3763

  7. Facilitating Learning Through Web 2.0 Collaboration - Cases Across the Culture

    Enoch Park & Ramesh Mohan, Bryant University, United States; Vasaki Ponnusamy, Sunway College, United States

    While majority of college students are familiar to various Web 2.0 tools and are actively using the tools in their personal life, educators have been considering ways to use these tools to enhance ... More

    p. 3764

  8. Educational RFID Use: Multimedia Presentations Launched Remotely by Physical Objects

    Becky Sue Parton & Robert Hancock, Southeastern Louisiana University, United States

    Demonstrate a prototype for using Radio Frequency Identificaiton (RFID) technology to tag physical objects so that young children can activate multimedia learning modules automatically. Both the... More

    pp. 3765-3769

  9. Sugar, Heart, and Life: A Bilingual Diabetes Interactive Telenovela

    Luis Rustveld & Maria Jibaja-Weiss, Baylor College of Medicine, Department of Family and Community Medicine, United States; Todd Johnson, University of Texas School of Health Information Sciences, United States

    This paper reports on the design and usability testing of a bilingual Diabetes Interactive Telenovela (DIT) to promote diabetes self-management in Hispanic primary care patients with Type 2... More

    pp. 3770-3775

  10. Lucas – An Interactive Visualization System Supporting Teaching of Algorithms and Data Structures

    Erich Schikuta, University of Vienna, Austria; Sylvia Schikuta, Ferdinand Porsche Fernfachhochschule, Austria

    The Lucas (Learning and Understanding of the Characteristics of Algorithms and data Structures) system is an interactive Web based program to visualize the dynamical behavior of data structures and... More

    pp. 3776-3781

  11. An Examination of Individual Differences in a Narrative Centered Learning Environment

    Lucy Shores, John Nietfeld, Kristin Hoffmann & Scott McQuiggan, North Carolina State University, United States

    In this study we examined key individual differences variables within a narrative centered learning environment (NLE) called CRYSTAL ISLAND. CRYSTAL ISLAND features a science mystery set on a... More

    pp. 3782-3788

  12. Learning Science With Learner-Centered And Pedagogically-Driven Engaging Web-Based Interactive Resources

    Khang-Miant Sing & Ming-Kheng Chew, National Institute of Education, Singapore, Singapore

    Web-based interactive multimedia learning objects have taken the internet world by storm for quite a while and have become more pervasive in recent years. The youths are particularly enamored with ... More

    pp. 3789-3794

  13. “Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement

    Natalia Sinitskaya Ronda, Ron Owston & Razika Sanaoui, Institute for Research on Learning Technologies, York University, Canada

    This paper reports the results of a case study that examined the impact on literacy skills of students who developed and played computer games. Two environments were used in this study – a web... More

    pp. 3795-3802

  14. Improving Writing in Grades 5 – 12 Using a Web-Based Intelligent Tutoring System: Research and Development

    Kay Wijekumar & James Spielvogel, The Pennsylvania State University

    Writing quality has been declining in K-12 learning environments for over 20 years. Solutions to the problem have been focused on the mechanics of spelling, grammar, and organization. ... More

    pp. 3803-3812

  15. Developing Intercultural Competence Through Playing Electronic Games and Simulations

    Anika Struppert, Dept. of International Communication, Macquarie University, Australia

    In times of globalization and increasing contact between people from different parts of the world, intercultural competence is considered a key competence not only for managers of global... More

    pp. 3813-3820

  16. On the Ning, Nang, Nong, Where the ‘Web’ Goes Bong.

    Judy Thistleton-Martin & Kathryn Lewis, University of Western Sydney, Australia

    Over the past ten years, Web 2.0 has impacted as an extendible tool which promotes a social constructivist platform. This has provided teacher educators with the potential to transform the world of... More

    pp. 3821-3831

  17. Establishing an intercultural learning environment through CMC: The College_Asia Project

    Adrian Ting & Wing Yee Kwong, Hong Kong Institute of Education, Hong Kong

    This presentation describes the College_Asia project, where undergraduate ESL students from Hong Kong, Japan, Indonesia and Thailand uploaded photos on and commented on each other's... More

    pp. 3832-3837

  18. EFL Learners’ Experience of Online Writing by PBWiki

    Yildiz Turgut, Mersin University, Turkey

    A wiki is a website that can be edited from anywhere on the Internet, that keeps track of changes so one can revert to a previous version, and that allows for easy link making. With social... More

    pp. 3838-3847

  19. ID2 – A Scalable and Flexible Mixed-media Information Visualization System for Public Learning Exhibits

    Eric Wernert, Jagannathan Lakshmipathy, Michael Boyles & Katy Borner, Indiana University, United States

    This paper describes an innovative, mixed-media information visualization display method and system architecture for public learning exhibits. The system is scalable in the number and types of... More

    pp. 3848-3856

  20. The Amalgam of Interactivity and Flow Elements in Discovering Effective Blended Learning Practices

    Theano Yerasimou & Maria Solomou, Indiana University, United States

    This paper examines the integration of elements of interactivity and flow to discover effective ways of designing and implementing blended learning. Specifically, we seek to find out the learners’ ... More

    pp. 3863-3866