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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009

Editors

George Siemens; Catherine Fulford

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Table of Contents

18
This conference has 18 award papers. Show award papers

Number of papers: 657

  1. Simulation Video Games as a Business School Teaching Tool

    Malcolm Ferrier, BCIT, Canada

    Abstract: This paper is a report on the experience of using a commercial business simulation video game as a teaching tool in the Management of Information Systems (MIS) courses in two of the... More

    pp. 3570-3573

  2. Avatar as a learning incentive:Can an Avatar itself become a motivation for learning and a beginning of a learning habit ?

    Takayuki Furukawa, Benesse Corporation, Japan

    In the studies of the learning communities, it is said that the presence of an Avatar has become an identity, or Avatars could promote the revitalization of the discussions. This time, we analyzed ... More

    pp. 3574-3579

  3. Designing Personalized Educational Interactions Based on Learners’ Background Knowledge: the case of ADULT

    Alexandra Gasparinatou, Grammatiki Tsaganou & Maria Grigoriadou, University of Athens, Greece

    This paper describes the interaction of undergraduate Informatics and Telecommunications students with an adaptive environment supporting understanding and learning from texts (ADULT), while... More

    pp. 3580-3585

  4. Implementing Problem Based Learning Environments in Flash

    Gordon Graber, University of Missouri, United States

    Problem Based Learning Environments (PBLEs) can provide an integrated series of authentic learning activities where students employ multiple cognitive strategies to master complex and ill... More

    pp. 3586-3591

  5. Learning from Examples: Animated Help Tools within a Mathematical Learning Game

    Amy Grincewicz, Lori Diehl & Janet Mannheimer Zydney, University of Cincinnati, United States

    In order to better prepare all students to achieve proficiency in mathematics, we have developed a learning game called Math Pursuits to help children understand mathematical concepts and problem... More

    pp. 3592-3596

  6. Possibilities of Haptic Feedback Simulation for Physics Learning

    Greg Hallman, Irina Paley, Insook Han & John B Black, Teachers College, Columbia Uninversity, United States

    The purpose of this paper is to examine the effectiveness of force feeback based computer simulation as the mode for instruction on the topic of gears in terms of embodied cognition theory. The... More

    pp. 3597-3602

  7. Learn to Swarm: Motivate Children about Abstract Models through Embodied Algorithms

    Anja Hashagen & Heidi Schelhowe, University of Bremen, Germany

    In this paper, we present a concept to motivate children to learn about abstract models particulary algorithms. We developed a multi-agent system called Der Schwarm that tracks free body movements ... More

    pp. 3603-3608

  8. Engaging Students in the Videoconference Classroom

    David Hinger & Alyssa Di Rocco, University of Lethbridge, Canada

    In this interactive presentation participants will be introduced to research based strategies for ensuring maximum student engagement in classroom videoconferencing. This presentation will draw on... More

    pp. 3609-3612

  9. Building academic staff capacity for using eSimulations in

    Dale Holt, Deakin University, Australia

    The poster presentation will outline a major nationally funded project on developing institutional capacities in designing, implementing and evaluating e-simulations for professional learning in... More

    pp. 3613-3618

  10. Designing Animation and Interactivity to Attract Young Players

    Jon Chao Hong, National Taiwan Normal University, Taiwan

    From a cognitive standpoint, interactive flash player media are designed to make learning more appealing and engaging for students to immerse themselves in a learning environment enhancing student ... More

    pp. 3619-3640

  11. Systematically e-learning Platform for Cancer Registers in Taiwan

    Shu-Hui Hung, National center for high-performance computing, Taiwan; Chin-Hsien Wang, Jen Hsien Cheng & Hsin Hung Lin, National center for high-performance Computing, Taiwan; Yueh-Min Huang, National Cheng Kung University, Taiwan

    The goal of this paper is to examine possible relations between renew cancer registration standards knowledge/skills improvement and quality control of the cancered patients’ data collection. Due... More

    pp. 3641-3644

  12. Enhancing Student Learning Experiences With Virtual Organizations

    Dawn Iwamoto, University of Phoenix, United States

    The Virtual Organizations are a unique and innovative set of learning tools specifically designed to teach and assess the problem solving skills necessary for success in the twenty-first century.... More

    pp. 3645-3646

  13. Interactivity in an Online Class: An Interdisciplinary analysis

    Pawan Jain, Fort Hays State University, United States; Smita Jain & John Cochenour, University of Wyoming, United States

    This study concerns the design and development of online instruction and specifically targets interaction and communication between online learners. Facilitating appropriate and meaningful... More

    pp. 3647-3652

  14. VideoEasel — A Flexible Programmable Simulation Environment for Discrete Many Body Systems

    Sabina Jeschke, University of Stuttgart, Germany; Olivier Pfeiffer, Technische Universität Berlin - MuLF, Germany; Thomas Richter, University of Stuttgart, Germany

    In this work, we present a Virtual Laboratory providing a simulation framework for discrete many-body systems. Programs defining the dynamics of the system and instruments measuring on the... More

    pp. 3653-3657

  15. Self-Organizing Learning Material on Teacher Education

    Harri Ketamo, Satakunta University of Applied Sciences, Finland; Jarkko Alajääski, University of Turku, Finland; Kristian Kiili, Tampere University of Technology, Finland

    Self-Organizing Learning materials are subset of Adaptive learning material, that all are basically meant to support learner’s optimal development. This study focuses on learner’s development as a ... More

    pp. 3658-3667

  16. Towards the use of metaphors in the design and implementation of educational software: a case study

    Maria Kordaki, George Strimpakos & Zisis Charalampidis, Department of Computer Engineering and Informatics, Patras University, Greece, Greece; Thanasis Daradoumis, Open University of Catalonia, Barcelona, Spain, Spain

    This paper presents a case study that illustrates the significance of using metaphors in the design of educational software through a specific example for the learning of basic concepts of... More

    pp. 3668-3675

  17. Borderless Canvas: Development of a Multi-display Discussion Software for Knowledge-emergent Presentations

    Kazutaka Kurihara, National Institute of Advanced Industrial Science and Technology(AIST), Japan; Toshio Mochizuki, Senshu University, Japan; Hiroki Oura, Microsoft chair of Educational Environment and Technology (MEET), The University of Tokyo, Japan; Mio Tsubakimoto, Center for Research and Development of Higher Education, The University of Tokyo, Japan; Toshihisa Nishimori, College of Arts and Sciences, The University of Tokyo, Japan; Jun Nakahara, Center for Research and Development of Higher Education, The University of Tokyo, Japan; Yuhei Yamauchi, Interfaculty Initiative in Information Studies, The University of Tokyo, Japan; Shin-ichi Watanabe, Microsoft Development Co., Ltd., Japan

    With the growing possibilities for ICT to support knowledge-emergent activities, this study introduces a multi-display discussion software "Borderless Canvas," which facilitate the development of... More

    pp. 3676-3688

  18. Wikibooks and Wikibookians: Loosely-Coupled Community or the Future of the Textbook Industry?

    Meng-Fen Grace Lin, University of Hawaii at Manoa, United States; Suthiporn Sajjapanroj & Curtis J. Bonk, Indiana University, United States

    This is the second of a two-part study of the Wikibookian community. Our initial study explored the basic demographics, purpose and goals, ownership, collaborative work experiences, successes and... More

    pp. 3689-3697

  19. Incorporating auto-grading and feedback tools into an online 3D Compound Virtual Field Trip system

    Ming-Chao Lin & Chun-Yen Chang, Department of Earth Sciences, National Taiwan Normal University, Taiwan

    In this article delineates several type of assessment tools based on the auto-grading and feedback system in the online 3D Compound Virtual Field Trip (3D-CVFT) system developed by us and descript ... More

    pp. 3698-3703

  20. Relations between Age and Response to Solve the Real-Life Mathematical Questions

    Jyun-Wei Lyu, Dept. of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan; Stis Wu, Dept. of Electric Engineering, Chung Yuan Christian University, Taiwan; Chun-Hau Tseng & Jia-Shen Heh, Dept. of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan

    This paper, for example, uses the teaching materials as mathematical and designed a method to generate the questions by analyzing the mathematical teaching materials in knowledge structure and... More

    pp. 3704-3719