ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications
Jun 22, 2009
Editors
George Siemens; Catherine Fulford
Table of Contents
Number of papers: 657
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Simulation Video Games as a Business School Teaching Tool
Malcolm Ferrier, BCIT, Canada
Abstract: This paper is a report on the experience of using a commercial business simulation video game as a teaching tool in the Management of Information Systems (MIS) courses in two of the... More
pp. 3570-3573
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Avatar as a learning incentive:Can an Avatar itself become a motivation for learning and a beginning of a learning habit ?
Takayuki Furukawa, Benesse Corporation, Japan
In the studies of the learning communities, it is said that the presence of an Avatar has become an identity, or Avatars could promote the revitalization of the discussions. This time, we analyzed ... More
pp. 3574-3579
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Designing Personalized Educational Interactions Based on Learners’ Background Knowledge: the case of ADULT
Alexandra Gasparinatou, Grammatiki Tsaganou & Maria Grigoriadou, University of Athens, Greece
This paper describes the interaction of undergraduate Informatics and Telecommunications students with an adaptive environment supporting understanding and learning from texts (ADULT), while... More
pp. 3580-3585
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Implementing Problem Based Learning Environments in Flash
Gordon Graber, University of Missouri, United States
Problem Based Learning Environments (PBLEs) can provide an integrated series of authentic learning activities where students employ multiple cognitive strategies to master complex and ill... More
pp. 3586-3591
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Learning from Examples: Animated Help Tools within a Mathematical Learning Game
Amy Grincewicz, Lori Diehl & Janet Mannheimer Zydney, University of Cincinnati, United States
In order to better prepare all students to achieve proficiency in mathematics, we have developed a learning game called Math Pursuits to help children understand mathematical concepts and problem... More
pp. 3592-3596
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Possibilities of Haptic Feedback Simulation for Physics Learning
Greg Hallman, Irina Paley, Insook Han & John B Black, Teachers College, Columbia Uninversity, United States
The purpose of this paper is to examine the effectiveness of force feeback based computer simulation as the mode for instruction on the topic of gears in terms of embodied cognition theory. The... More
pp. 3597-3602
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Learn to Swarm: Motivate Children about Abstract Models through Embodied Algorithms
Anja Hashagen & Heidi Schelhowe, University of Bremen, Germany
In this paper, we present a concept to motivate children to learn about abstract models particulary algorithms. We developed a multi-agent system called Der Schwarm that tracks free body movements ... More
pp. 3603-3608
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Engaging Students in the Videoconference Classroom
David Hinger & Alyssa Di Rocco, University of Lethbridge, Canada
In this interactive presentation participants will be introduced to research based strategies for ensuring maximum student engagement in classroom videoconferencing. This presentation will draw on... More
pp. 3609-3612
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Building academic staff capacity for using eSimulations in
Dale Holt, Deakin University, Australia
The poster presentation will outline a major nationally funded project on developing institutional capacities in designing, implementing and evaluating e-simulations for professional learning in... More
pp. 3613-3618
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Designing Animation and Interactivity to Attract Young Players
Jon Chao Hong, National Taiwan Normal University, Taiwan
From a cognitive standpoint, interactive flash player media are designed to make learning more appealing and engaging for students to immerse themselves in a learning environment enhancing student ... More
pp. 3619-3640
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Systematically e-learning Platform for Cancer Registers in Taiwan
Shu-Hui Hung, National center for high-performance computing, Taiwan; Chin-Hsien Wang, Jen Hsien Cheng & Hsin Hung Lin, National center for high-performance Computing, Taiwan; Yueh-Min Huang, National Cheng Kung University, Taiwan
The goal of this paper is to examine possible relations between renew cancer registration standards knowledge/skills improvement and quality control of the cancered patients’ data collection. Due... More
pp. 3641-3644
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Enhancing Student Learning Experiences With Virtual Organizations
Dawn Iwamoto, University of Phoenix, United States
The Virtual Organizations are a unique and innovative set of learning tools specifically designed to teach and assess the problem solving skills necessary for success in the twenty-first century.... More
pp. 3645-3646
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Interactivity in an Online Class: An Interdisciplinary analysis
Pawan Jain, Fort Hays State University, United States; Smita Jain & John Cochenour, University of Wyoming, United States
This study concerns the design and development of online instruction and specifically targets interaction and communication between online learners. Facilitating appropriate and meaningful... More
pp. 3647-3652
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VideoEasel — A Flexible Programmable Simulation Environment for Discrete Many Body Systems
Sabina Jeschke, University of Stuttgart, Germany; Olivier Pfeiffer, Technische Universität Berlin - MuLF, Germany; Thomas Richter, University of Stuttgart, Germany
In this work, we present a Virtual Laboratory providing a simulation framework for discrete many-body systems. Programs defining the dynamics of the system and instruments measuring on the... More
pp. 3653-3657
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Self-Organizing Learning Material on Teacher Education
Harri Ketamo, Satakunta University of Applied Sciences, Finland; Jarkko Alajääski, University of Turku, Finland; Kristian Kiili, Tampere University of Technology, Finland
Self-Organizing Learning materials are subset of Adaptive learning material, that all are basically meant to support learner’s optimal development. This study focuses on learner’s development as a ... More
pp. 3658-3667
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Towards the use of metaphors in the design and implementation of educational software: a case study
Maria Kordaki, George Strimpakos & Zisis Charalampidis, Department of Computer Engineering and Informatics, Patras University, Greece, Greece; Thanasis Daradoumis, Open University of Catalonia, Barcelona, Spain, Spain
This paper presents a case study that illustrates the significance of using metaphors in the design of educational software through a specific example for the learning of basic concepts of... More
pp. 3668-3675
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Borderless Canvas: Development of a Multi-display Discussion Software for Knowledge-emergent Presentations
Kazutaka Kurihara, National Institute of Advanced Industrial Science and Technology(AIST), Japan; Toshio Mochizuki, Senshu University, Japan; Hiroki Oura, Microsoft chair of Educational Environment and Technology (MEET), The University of Tokyo, Japan; Mio Tsubakimoto, Center for Research and Development of Higher Education, The University of Tokyo, Japan; Toshihisa Nishimori, College of Arts and Sciences, The University of Tokyo, Japan; Jun Nakahara, Center for Research and Development of Higher Education, The University of Tokyo, Japan; Yuhei Yamauchi, Interfaculty Initiative in Information Studies, The University of Tokyo, Japan; Shin-ichi Watanabe, Microsoft Development Co., Ltd., Japan
With the growing possibilities for ICT to support knowledge-emergent activities, this study introduces a multi-display discussion software "Borderless Canvas," which facilitate the development of... More
pp. 3676-3688
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Wikibooks and Wikibookians: Loosely-Coupled Community or the Future of the Textbook Industry?
Meng-Fen Grace Lin, University of Hawaii at Manoa, United States; Suthiporn Sajjapanroj & Curtis J. Bonk, Indiana University, United States
This is the second of a two-part study of the Wikibookian community. Our initial study explored the basic demographics, purpose and goals, ownership, collaborative work experiences, successes and... More
pp. 3689-3697
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Incorporating auto-grading and feedback tools into an online 3D Compound Virtual Field Trip system
Ming-Chao Lin & Chun-Yen Chang, Department of Earth Sciences, National Taiwan Normal University, Taiwan
In this article delineates several type of assessment tools based on the auto-grading and feedback system in the online 3D Compound Virtual Field Trip (3D-CVFT) system developed by us and descript ... More
pp. 3698-3703
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Relations between Age and Response to Solve the Real-Life Mathematical Questions
Jyun-Wei Lyu, Dept. of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan; Stis Wu, Dept. of Electric Engineering, Chung Yuan Christian University, Taiwan; Chun-Hau Tseng & Jia-Shen Heh, Dept. of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan
This paper, for example, uses the teaching materials as mathematical and designed a method to generate the questions by analyzing the mathematical teaching materials in knowledge structure and... More
pp. 3704-3719