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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009


George Siemens; Catherine Fulford

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Table of Contents

This conference has 18 award papers. Show award papers

Number of papers: 657

  1. Understanding and Communicating with Students in distance learning environments

    Heather Dodds, Western Governors University, United States

    Distance learning training and education opportunities are expanding dramatically throughout the higher education and corporate worlds. These opportunities take a variety of forms and are widely... More

    pp. 2775-2786

  2. Surrogate Embodiment, Mathematics Instruction and Video Game Programming

    Cameron L. Fadjo, Gregory Hallman Jr., Ronah Harris & John B. Black, Teachers College, Columbia University, United States

    Recent discussions on video games and embodiment (Gee, 2008), studies on literacy comprehension augmented by physical and imagined manipulation (Glenberg, 2004), and research using two forms of... More

    pp. 2787-2792

  3. A Comparison of User-centered Design In Virtual Learning Environments

    Elizabeth Fanning, The University of Virginia, United States

    This qualitative, multiple case study examined how creators of virtual learning environments determined the roles of their participants and the strategies each used to meet user needs, as evidenced... More

    pp. 2793-2802

  4. Computer-based Education for the Future: What Works?

    James Furukawa, Towson University, United States

    The problem is poor achievement; the solution is computer-assisted education materials designed to prevent cognitive overload by considering cognitive architecture and structure of information.... More

    pp. 2803-2808

  5. Effects of Students’ Feedback on Memory Performance for learned contents

    Erina Gyoba, Graduate School of Educational Informatics, Tohoku-University, Japan; Taira Nakajima, Graduate School of Educational Informatics, Tohoku University, Japan

    We investigated the effects of a feedback system that allows the students to provide feedback on the basis of two types of evaluation, namely “interesting” or “to be improved” to a teacher in real ... More

    pp. 2809-2814

  6. Igniting the spark – matching the needs of students with different digital learning tools to engage non-participating students in formal learning.

    Ray Handley, University of Wollongong/NSW DET, Australia

    Connections between student motivation and the use of technology in education has been suggested and discussed in the past. This paper investigates the components of technology strategies that... More

    pp. 2815-2821

  7. Thinking Sociologically: Problem-Centered Learning to Foster Argumentation

    Holly Henry, University of Missouri Columbia, United States

    This paper discusses the design and implementation of a case-based, problem-centered learning environment along with essay assignments that require students in an introductory sociology course to... More

    pp. 2822-2827

  8. Prediction of Learning Effects though Fuzzy Outranking and Proposal for Instruction Model

    Hiroo Hirose, Tokyo University of Science, Suwa, Japan

    Even if he is a teacher with broad experience, there always must be some kind of “fuzziness” when he extracts those students who may fail in class. In this study, we seek a certainty factor of... More

    pp. 2828-2837

  9. Simplifying Animation to Encourage Preservice Teachers’ Science Learning and Teaching Using “Slowmation”

    Garry Hoban, David McDonald & Brian Ferry, University of Wollongong, Australia; Sharon Hoban, Tarawanna Public School, Australia

    Preservice elementary teachers often lack science knowledge which reduces their confidence to teach science in schools. “Slowmation” (abbreviated from “Slow Animation”) is a simplified form of stop... More

    pp. 2838-2847

  10. Paper+Web Blended Learning Which learning order will bring about the highest learning effectiveness?

    Koki Hoshi, Benesse Corporation Tokyo Head Office, Japan

    This paper describes an experiment to find an effective style of studying math in paper and web blended learning. We compared the learning order between paper-based lecture material (lecture) and... More

    pp. 2848-2853

  11. Recommending English Grammar Teaching Strategy for EFL Teachers

    Mei-Hua Hsu, Jui-Hua Chang & Shu-Yi Yu, Chang Gung Institute of Technology, Taiwan

    In general, instructors can easily find out the number of students who have failed their exams, but have trouble identifying their real difficulties in learning. Based on the students’ testing... More

    pp. 2854-2861

  12. Practice and Evaluation of Problem Based Learning in Metaverse

    Hideyuki Kanematsu, Suzuka National College of Technology, Japan; Yoshimi Fukumura, Nagoaka University of Technology, Japan; Nobuyuki Ogawa, Gifu National College of Technology, Japan; Atsushi Okuda, Fukui National College of Technology, Japan; Ryosuke Taguchi, Nagoaka University of Technology, Japan; Hirotomo Nagai, Niigata University, Japan

    E-learning has been a powerful tool ONLY FOR ONE who would like to learn at anytime and at anywhere. However, it has been often pointed out that educational effects could not be achieved enough... More

    pp. 2862-2870

  13. Online learning in high schools: Pedagogy, preferences, and practices of three online teachers.

    Shantia Kerr, University of Central Missouri, United States

    This multiple case study explores how high school social studies teachers used technological tools in an online course to create meaningful learning activities for their students. The teaching and ... More

    pp. 2871-2878

  14. Project based learning online: A case study in a project based online high school

    Shantia Kerr, University of Central Missouri, United States

    This study investigates the teaching and learning practices in one project based, online high school course. The focus of the study is to understand how students and teachers use tools to create... More

    pp. 2879-2885

  15. User Generated Web Lecture Snippets to Support a Blended Learning Approach

    Markus Ketterl, University Osnabrueck, Germany; Karsten Morisse, University of Applied Sciences Osnabrueck, Germany

    Lecture recordings have been used for teaching purposes for several years and different ways of distribution have been investigated at the universities in Osnabrueck. A blended learning approach... More

    pp. 2886-2893

  16. Designing On-Line Courses for Self-Led Teams

    Mary Kiernan, University of Greenwich, United Kingdom

    In e-learning a great deal of use is made of asynchronous communications to enable students to communicate with each other and experience the pedagogical techniques of collaborative learning. ... More

    pp. 2894-2899

  17. Video Games, Learning, and Informal Curricula among Professional StarCraft Players in South Korea

    Sahoon Kim, University of Wisconsin - Madison, United States

    This study examines informal learning, curricular development, and assessment among professional video game players in South Korea. This study makes use of a methodology that borrows from the... More

    pp. 2900-2901

  18. Mailing Lists on the Internet as a Collaborative Learning Vehicle in an MBA Class in Japan

    Tatsuya Kimura, Waseda University, Japan

    This paper outlines the case of an empirical study of marketing memo exercises (MME) by which MBA students find, analyze, report, and improve the marketing activities of companies. Specifically, in... More

    pp. 2902-2907

  19. Formative Evaluation via an e-Learning System in Information and Communication Technology Education: Effects of Students’ Learning Strategies and Performance at a Japanese University

    Takeshi Kitazawa, Masahiro Nagai & Jun Ueno, Tokyo Metropolitan University, Japan

    This paper describes the effect of students' learning strategies and performance in information and communication technology education via an e-learning system that is used for formative evaluation... More

    pp. 2908-2913


    Luisito Lacatan, Faculty Member, ADAMSON UNIVERSITY, Philippines

    The study is a quasi-experimental research which determines (a) the performance of the students taught by hybrid method and face-to-face method of teaching, (b) the perception of the students as... More

    p. 2927