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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009

Editors

George Siemens; Catherine Fulford

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Table of Contents

18
This conference has 18 award papers. Show award papers

Number of papers: 657

  1. Knowledge Gap? Accounting Practitioners Lacking Computer Programming Concepts as Essential Knowledge

    Paul Blayney, University of Sydney, Australia

    Information and communication technology (ICT) is transforming whole industries and much of higher education. However the black box of computer programs that supports many technological... More

    pp. 151-159

  2. Driving Skills For Life – DSFL: An Online Courseware Program To Save Lives

    Dan Criscenti, PCGCampbell, United States

    This paper introduces the new Driving Skills For Life – DSFL, courseware program, design to promote safe driving. This new courseware program embodies a new design methodology for simulations... More

    pp. 160-171

  3. TLC: Teachers Living, Leading and Learning in their Own Community through Online Learning

    Holly Hulbert & Kelley Samblis, University of Southern Mississippi, Department of Curriculum and Instruction, United States

    Abstract: This paper provides detailed information about the progress of the newly developed online elementary education degree courses offered at the University of Southern Mississippi for teacher... More

    pp. 172-180

  4. The Technology Integration and Evaluation (TIE) Research Lab: Innovative Directions in Educational Research

    Valerie Irvine & Allyson Hadwin, University of Victoria, Canada

    This poster profiles the new $750,000 Technology Integration and Evaluation (TIE) Research Lab at the University of Victoria (Canada), which has been funded by the Canada Foundation for Innovation,... More

    pp. 181-182

  5. Using Virtual Worlds to Engage Typical and Special Needs Students in Kinesthetic Computer Science Activities: A Computer Science Unplugged Case Study

    Daniela Marghitu, Auburn University, United States; Tim Bell, Ben Kearns, Brett Ward & Kim Stephen-Pope, University of Canterbury, New Zealand

    Abstract: Students with disabilities are often overlooked when it comes to majoring or having a career in science, technology, engineering, and mathematics (STEM) disciplines. It is well known that... More

    pp. 183-188

  6. Who We Are: Analysis of 10 Years of the ED-MEDIA Conference

    Xavier Ochoa & Gonzalo Méndez, Escuela Superior Politécnica del Litoral, Ecuador; Erik Duval, Katholieke Universiteit Leuven, Belgium

    The field of educational multimedia, hypermedia and communications has been explored for more than 15 years in the ED-MEDIA conference. This paper presents a bibliometric and scientometric... More

    pp. 189-200

  7. E-valu8 – A tool to support proactive feedback

    John O'Donoghue, Lucy Warman & Anne Marie Alger, University of Central Lancashire, United Kingdom

    E-valu8 aimed to utilise technology to support students in effective methods of evaluating the quality of their learning experience, enabling open interaction, collaborative and personal action... More

    pp. 201-206

  8. Virtual Perspective Taking on Physical Disabilities in Second Life

    Lisa Ortiz, Metropolitan State College of Denver, United States

    This paper presents the Experience Virtual Disability project in Second Life. This new project combines virtual perspective taking and immersive-learning, with realistic simulations of physical and... More

    pp. 207-210

  9. Online Testing – A Model for Improving Process and Engaging Campus

    Elizabeth Powers, Phillip Lombardi, David Gannon & Enoch Park, Bryant University, United States

    In this session, higher education professionals collaborate with information technology specialists to demonstrate a model for online test administration of a standardized assessment instrument ... More

    pp. 211-214

  10. Democratizing Online University Education

    Beth Rubin, DePaul University, School for New Learning, United States; Doug Murphy, Dee Schmidgall & Lisa Ramos-Torrescano, DePaul University, United States

    Online university programs offer the promise of democratizing access to higher education as they eliminate geographical barriers. However, due to limitations of preparation, technology skills and... More

    pp. 215-220

  11. International Collaboration Using FAST Standards-based Science Curriculum in Russia, Hawaii and Ethiopia Enhanced by Distance Learning – Enrichment Programming

    John Southworth, University of Hawaii, United States; Alexander Uvarov, Computer Center of Russian Academy of Science, Russian Federation; Gustav Bodner, University of Hawaii, United States; Asit Mesvani, International Community School of Addis Ababa, Ethiopia

    The Foundational Approaches to Science Teaching (FAST) consists of several interdisciplinary science courses that emphasize the foundational concepts and methods of the physical, biological, and... More

    pp. 221-225

  12. Ambitious Educational Projects as Driving Force for Software Development

    Arvid Staupe, Norwegian University of Science and Technology (IDI/NTNU), Norway; Harald Haugen, Stord/Haugesund University College, Norway

    In the pre-www era schools needed a communication system for collaboration. A requirement specification was set up, focusing on user friendliness, flexibility, distributed databases, transmission... More

    pp. 226-235

  13. A Single Idea That Changes Everything: Development of an E-learning Program on Peacebuilding

    Thad Stott, Ryan Dean, Shea Stott, Ai Mitsuya, Hikari Suita, Peter Chan & Chad Ford, Brigham Young University Hawaii, United States

    Abstract: This paper describes an instructional development project that creates an online platform for teaching the complex concept of peacebuilding. It uses an instructional design model for... More

    pp. 236-241

  14. Surviving the Eruption: Development of an Interactive Game as a Pedagogical Solution in Economic Instructions

    Hikari Suita, Mark Chiba, Beth Haynes, Ai Mitsuya & Peter Chan, Brigham Young University-Hawaii, United States

    This paper describes the development of an instructional game for an economic course at an undergraduate university. The game aims at helping students who struggle with understanding economic... More

    pp. 242-247

  15. Asia Collaborative Workshop

    Yuto Takahashi, Graduate School of Media Design, Keio university, Japan

    "Asia Collaborative Workshop" begins as a formal course from a fall semester, 2009 for 4 yeas both in Keio and Kyoto university on basis of the agreement for cooperation between Keio and Kyoto... More

    pp. 248-252

  16. E-learning Development: Process, Innovation and Partnership

    Verily Tan & Siew Pang Chan, SIM University, Singapore

    This paper traces the development of a blended e-learning course on Quantitative Predictive Models, a third year undergraduate course. The process followed the phases in the ADDIE Instructional... More

    pp. 253-262

  17. A Cluster Model of the ICT-based School Transformation Process

    Alexander Uvarov, Computer Center, Russian Academy of Science, Russian Federation; John Southworth, Curriculum Research & Development Group, College of Education, University of Hawaii (Manoa), United States

    The experience gained during the preparation of the e-Learning Support Project (eLSP) shows that there is no sufficient means that allows one to adequately describe directions and to estimate... More

    pp. 263-268

  18. Characteristics of a Successful Online Learning Experience; a Case Study of Internet-based, Adult, Cooperative, Creative Writing Group Project.

    Olga Werby, Pipsqueak Productions, LLC, United States

    This paper focuses on one example of online learning: The Company Therapist project—an adult cooperative group creative writing project. It uses Jonassen et al. (2003) criteria for meaningful... More

    pp. 269-278

  19. Science Career Exploration in an Appalachian Middle School: A Case Study

    William Young, Juan Flores, Teresa Franklin, David Chelberg & Liu Chang, Ohio University, United States

    STEAMiE is an educational game engine developed by Ohio University for an NSF-GK-12 program called STEAM (Science and Technology Enhancement for Appalachian Middle-schoolers). The engine is... More

    pp. 279-288

  20. A Revolutionary Method of Assessing Creativity Through the Use of an Interactive Computer-based Assessment Instrument.

    Ronald Zellner, Luana Zellner & SungAe Yoo, Texas A&M University, United States

    Most research on instructional technologies focus just on the instructional resources, but much can be gained through the study of ancillary aspects such as the learner’s creativity ability. The... More

    pp. 289-294