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ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 22, 2009


George Siemens; Catherine Fulford

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Table of Contents

This conference has 18 award papers. Show award papers

Number of papers: 657

  1. Teaching Innovations on Wikis: Practices and Perspectives of Early Childhood and Elementary School Teachers

    Chun-Yi Lin, Indiana University Bloomington, United States; Lena Lee, Miami University, Oxford. OH, United States; Curtis J. Bonk, Indiana University Bloomington, United States

    Abstract: The purpose of this study is to investigate how wikis are used in K-6 classrooms and to understand teachers’ perspectives of integrating wikis in the classroom. The methods used in this... More

    pp. 1625-1630

  2. Patterns of Constructive Engagement in a Web-based Learning Activity for Teacher Professional Development

    Ming-Chou Liu, Faculty of Education, National Dong-Hwa University, Taiwan; Kuo-An Lai & Ying-Ching Chu, National Dong-Hwa University, Taiwan

    Using information and communication technology (ICT) to enhance teacher professional development is a current trend in teacher education. For this study we created a web-based learning system that ... More

    pp. 1631-1640

  3. Urban Students Moving Beyond the Digital Divide

    Roseanne Macias & Elizabeth Yeager, University of California, Santa Barbara, United States

    Many would argue that the digital divide is narrowing for all students because schools are now mandated to provide students with access to computers while at school. But overcoming the digital... More

    pp. 1641-1646

  4. A 2D Physics Simulator as a Design Tool for a Children's Programming Environment

    Robert Sheehan, The University of Auckland, New Zealand; Janet Read, University of Central Lancashire, United Kingdom

    This paper describes a 2D physics simulator for children used to gather information for a new programming environment for children incorporating a 2D physics component. It was developed to examine ... More

    pp. 1647-1652

  5. Creating Social Presence Through Social Networking

    Sue Bedard, Full Sail University, United States

    Social networking sites have a place in education. The benefits of social networking sites to create an online social presence for students could be beneficial for academics as well. This ongoing... More

    pp. 1653-1657

  6. A Method to Improve Learning Analysing Communication in Team Working

    Miren Bermejo, Ana Sanchez, Julian Gutierrez & Tomas A. Perez, Department of Computer Languajes and Systems, University of the Basque Country, Spain

    In recent years learning how to work in teams has become a common subject in higher education. Communication between student team members can be monitored using a bulletin board system, and hence, ... More

    pp. 1658-1667

  7. Technology enhanced learning environment: Its influence on the process of learning

    Madhumita Bhattacharya, Athabasca University, Canada & Massey University, New Zealand

    This paper includes a short description of the attributes of the process of learning and the critical analysis of the influence of technology on them. The learning process is influenced by... More

    pp. 1668-1671

  8. Collaborative Assignments: Enhancing Discussion and Extending the Boundaries of the Traditional Classroom

    Victoria Campbell, Department of History, United States

    Most research to date on the use of collaboration in higher education has focused on distance learning and non-traditional classrooms; however, the blending of online collaboration with traditional... More

    pp. 1672-1676

  9. Use of Learning Strategies in Web-based Project Tasks

    Lih-Juan ChanLin, Fu-Jen Catholic University, Taiwan, Taiwan

    As more online courses become accessible, many professions have adopted web-based learning in training and education. Web-based learning promotes computer-mediated interaction and increased... More

    pp. 1677-1682

  10. How can teachers improve low student participation in computer supported collaborative learning

    Chiung-Hui Chiu & Hsin-Chih Huang, Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan; Yu-Chiao Fang, Institute of Information Science, Academia Sinica, Taiwan

    This research examines strategies for dealing with primary low student participation in text-based synchronous computer supported collaborative learning (CSCL). The knowledge was elicited from... More

    pp. 1683-1691

  11. Visual Literacy Instruction and Student Video

    Sherwood Dowling, Smithsonian American Art Museum, United States

    Abstract: The Smithsonian American Art Museum has adopted a long tail strategy of Web publishing. One component of the strategy, with respect to k-12 education, is to involve our users by... More

    pp. 1692-1697

  12. Highlighting teamwork benefits for computing students and professionals

    Luis Fernandez-Sanz, Universidad de Alcala, Spain; Raquel Lacuesta, Dept. of Computing and Systems Engineering, Univ. de Zaragoza, Spain; Guillermo Palacios, Dept. of Electron. Engin. and Communications, Univ. de Zaragoza, Spain; Juan Jose Cuadrado-Gallego, Dept. of Computer Science, Universidad de Alcalá, Spain; Maria Teresa Villalba, Dep. of Computer Systems, universidad Europea de Madrid, Spain

    Teamwork ability is considered as one of the most important ‘soft skills’ for computing students. Many educational proposals oriented to develop this skill can be found in literature. However, a... More

    pp. 1698-1703

  13. Sustainable development through cooperative learning

    Neelu Ghosh, panchshil college of education, India

    We deepen our attention on the unavoidably required importance of development and education.It is obligatory to teach a man to think at the level of system processes.Only then,this case thinking... More

    pp. 1704-1709

  14. MekoLLi: Creating Multimedia Learning Environments in a Constructivist Context. An Online-Application for Prospective Teachers

    Hannah Hoffmann, Petra Bauer & Ioanna Kapatsina-Lipnig, Johannes Gutenberg-Universität Mainz; AG Medienpädagogik, Germany

    MekoLLi is a scholarly attempt to face the constantly changing varieties and challenges of teaching and learning with new media. Prospective teachers should get familiar with new ways of teaching... More

    pp. 1710-1715

  15. The Constructivist Classroom: Venue for Social Change

    Terry Howard, Walden University, United States; Therese Kanai, Walden University & Jones International University, United States; Thomas Mazintas, Walden University, United States

    This paper explores the constructivism learning theory as a venue for social change. Characteristics of teachers, students, and classroom environments that are conducive for learning in... More

    pp. 1716-1719

  16. Verification of the Perception and Optimal Number of Learners in a Group for Computer-Assisted Language Learning

    Ching-Kun Hsu, Ching-Yi Hsu, Yu-Ying He & Chih-Kai Chang, Department of Information and Learning Technology at National University of Tainan, Taiwan

    The study developed the computer-assisted language learning software combined with mobile learning in English reading. In other to evaluate and verify which number of collaborators in a group can... More

    pp. 1720-1735

  17. Exploring Interaction Patterns of Asynchronous Threaded Discussions and The Effect of Gender

    Ti Hsu, Chinese Culture University, Taiwan

    BThe primary goal of the present study was set to verify that there were six different types of interaction patterns of synchronous discussions, as Fund (2000) claimed. Based on three samples of... More

    pp. 1736-1741

  18. Innovative Communication Practice: A Case of Activating Communication

    Shigesaburo Kabe, Japan Center for Economic Research, Japan; Arifumi Yoshioka, Tomiko Tagata, Hiroko Nagata, Asuka Kaji, Masaaki Kakuta & Yoshiko Goda, Aoyama-Gakuin University, Japan

    Learning at graduate school is one of a community practice, based on the concept that “Communities of practice are everywhere” (Wenger, 1997). The authors of a postgraduate course tried to find how... More

    pp. 1742-1746

  19. A Practical Lesson of Introductory Programming Exercise with LEGO Robot Control and Game Project

    So Kato & Hiroyuki Tominaga, Kagawa University, Japan

    In many of information engineering colleges, an introductory subject of C language is offered in the first grade. The programming skill is fundamental and necessary for many subjects of information... More

    pp. 1747-1752

  20. Power and flow experience in collaborative business simulation gaming

    Kristian Kiili, Tampere University of Technology, Pori, Finland; Timo Lainema, Turku School of Economics, Finland; Koen Veermans, University of Turku, Finland

    Power is an influential component of social interaction and there are reasons for thinking that it may have important effects on decision-making, psychological, and interpersonal processes. The aim... More

    pp. 1753-1758