Search results for author:"Leonard+Annetta"
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Bridging Realty to Virtual Reality: Investigating Gender Effect and Student Engagement on Learning through Video Game Play in an Elementary School Classroom
Leonard Annetta; Jennifer Mangrum; Shawn Holmes; Kimberly Collazo; Meng-Tzu Cheng
International Journal of Science Education Vol. 31, No. 8 (May 2009) pp. 1091–1113
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study...
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Drugs and the Brain: Learning the Impact of Methamphetamine Abuse on the Brain through a Virtual Brain Exhibit in the Museum
Meng-Tzu Cheng; Leonard Annetta; Elizabeth Folta; Shawn Y. Holmes
International Journal of Science Education Vol. 33, No. 2 (January 2011) pp. 299–319
"Drugs and the Brain: A Serious Game," a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as...
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A Comparison of Rural Elementary School Teacher Attitudes toward Three Modes of Distance Education for Science Professional Development
Leonard Annetta; James A. Shymansky
Journal of Science Teacher Education Vol. 19, No. 3 (June 2008) pp. 255–267
Distance education is a significant topic of discussion among faculty at all levels of education. This study produced evidence regarding the attitudes toward three distance education delivery modes for science professional development. The study...
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Taking Science Online: Evaluating Presence and Immersion through a Laboratory Experience in a Virtual Learning Environment for Entomology Students
Leonard Annetta; Marta Klesath; John Meyer
Journal of College Science Teaching Vol. 39, No. 1 (September 2009) pp. 27–33
A 3-D virtual field trip was integrated into an online college entomology course and developed as a trial for the possible incorporation of future virtual environments to supplement online higher education laboratories. This article provides an...
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Development of a Short-Form Measure of Science and Technology Self-Efficacy Using Rasch Analysis
Richard L. Lamb; David Vallett; Leonard Annetta
Journal of Science Education and Technology Vol. 23, No. 5 (October 2014) pp. 641–657
Despite an increased focus on science, technology, engineering, and mathematics (STEM) in U.S. schools, today's students often struggle to maintain adequate performance in these fields compared with students in other countries (Cheek in "...
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After-School and Informal STEM Projects: The Effect of Participant Self-Selection
David B. Vallett; Richard Lamb; Leonard Annetta
Journal of Science Education and Technology Vol. 27, No. 3 (2018) pp. 248–255
This research represents an unforeseen outcome of the authors' National Science Foundation Innovation Technology Experiences for Students and Teachers (ITEST) program grant in science education. The grant itself focused on the use of serious...
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Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames
Richard L. Lamb; Leonard Annetta; David B. Vallett; Troy D. Sadler
Computers & Education Vol. 70, No. 1 (January 2014) pp. 92–104
There has been an increase in student achievement testing focusing on content and not underlying student cognition. This is of concern as student cognition provided for a more generalizable analysis of learning. Through a cognitive diagnostic...
Language: English
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Psychosocial Factors Impacting STEM Career Selection
Richard Lamb; Leonard Annetta; David Vallett; Jonah Firestone; Maureen Schmitter-Edgecombe; Heather Walker; Nicole Deviller; Douglas Hoston
Journal of Educational Research Vol. 111, No. 4 (2018) pp. 446–458
Attention on P-20 science, technology, engineering, and mathematics (STEM) education has increased tremendously in recent years. Many efforts are underway to promote STEM major and career selection across the nation; specifically, in engineering and ...
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Augmented Reality Games: Using Technology on a Budget
Leonard Annetta; Erin Peters Burton; Wendy Frazier; Rebecca Cheng; Margaret Chmiel
Science Scope Vol. 36, No. 3 (November 2012) pp. 54–60
As smartphones become more ubiquitous among adolescents, there is increasing potential for these as a tool to engage students in science instruction through innovative learning environments such as augmented reality (AR). Aligned with the National...