Collating Researchable Issues of African Digital Games
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 3.238.195.81).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Authors
EdMedia + Innovate Learning, Jun 20, 2017 in Washington, DC ISBN 978-1-939797-29-2
Abstract
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main groups of games: those with a traditional African flavour and those with a modern flavour. Due to the authors’ bias towards serious games, they opted to not include Westernised games with content which did not address the current African societal nature, but rather content which related to African cultural, mythological or historical themes. The authors created an initial axial instrument for the mapping of ADGs. They also examined the game genre accounted, countries of origin, types of games, platforms generally used, as well as a description of the landscape of ADGs.
Citation
Blignaut, S. & Ravyse, W.S. (2017). Collating Researchable Issues of African Digital Games. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 313-327). Washington, DC: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/178331.
© 2017 AACE