Assessment of Learning with Games and Simulations
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 54.226.222.183).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Authors
Society for Information Technology & Teacher Education International Conference, Mar 02, 2009 in Charleston, SC, USA ISBN 978-1-880094-67-9
Abstract
This session featured speakers from five projects with a range of experience in assessment and evaluation of student learning as the outcome of playing with and using games and simulations. The presentation engaged the audience in a discussion of some of the key issues that have emerged in recent research. The speakers included: Dr. David Gibson, University of Vermont, Dong Uk Cheong, Korea National University of Education, David Stuit, simMentoring & simSchool, Leonard Annetta, Hi-FIVES, Penny Nolte, The Global Challenge Award ITEST project
Citation
Gibson, D., Cheong, D., Stuit, D., Annetta, L. & Nolte, P. (2009). Assessment of Learning with Games and Simulations. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1450-1455). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/p/30815.
© 2009 AACE