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575 Individual Project

Compiled by Corbett Artym

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    • Learning at the Mental Gym: How to Get Mentally Fit for the Task You Have at Hand

      Alkhalifa, E.M. & Pain, H. (2000). Learning at the Mental Gym: How to Get Mentally Fit for the Task You Have at Hand. Journal of Interactive Learning Research, 11(3), 313-331. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE).

    • A Constructionist Approach to Computer Science

      Federici, S. & Stern, L. (2011). A Constructionist Approach to Computer Science. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1352-1361). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).

    • Exploring Spur Gears through the use of LEGO Robotic Technology

      Carbonaro, M., Murray, H. & Chambers, J. (2007). Exploring Spur Gears through the use of LEGO Robotic Technology. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 2720-2727). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Exploring Middle School Children’s Problem Solving during Robot Construction Tasks

      Carbonaro, M., Rex, M. & Chambers, J. (2004). Exploring Middle School Children’s Problem Solving during Robot Construction Tasks. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 4546-4550). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).

    • Robotics: Implementing Problem Based Learning in Teacher Education and Field Experience

      Ford, M.J., Dack, G.H. & Prejean, L. (2006). Robotics: Implementing Problem Based Learning in Teacher Education and Field Experience. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 3410-3416). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Getting started with Scratch

      Brennan, K. (2011). Getting started with Scratch. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2861-2862). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Improving Preservice Teachers’ Science Knowledge by Creating, Reviewing and Publishing Slowmations to Teacher Tube

      Hoban, G., McDonald, D. & Ferry, B. (2009). Improving Preservice Teachers’ Science Knowledge by Creating, Reviewing and Publishing Slowmations to Teacher Tube. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3133-3140). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).

    • Teaching Science Concepts in Higher Education Classes with Slow Motion Animation

      Hoban, G. (2006). Teaching Science Concepts in Higher Education Classes with Slow Motion Animation. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1641-1646). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Using Constructionist Principals In Designing And Integrating Online Collaborative Interactions

      Blocher, J.M. & Tucker, G. (2001). Using Constructionist Principals In Designing And Integrating Online Collaborative Interactions. In J. Price, D. Willis, N. Davis & J. Willis (Eds.), Proceedings of SITE 2001--Society for Information Technology & Teacher Education International Conference (pp. 138-143). Norfolk, VA: Association for the Advancement of Computing in Education (AACE).

    • 21st Century TLC for Children: Textiles, Learning and Computational Materials

      Butler, D. & O'Callaghan, E. (2010). 21st Century TLC for Children: Textiles, Learning and Computational Materials. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2666-2671). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).

    • Kindergarteners Can Do It—So Can You: A Case Study of a Constructionist Technology-Rich First Year Seminar for Undergraduate College Students

      Beisser, S. & Gillespie, C. (2003). Kindergarteners Can Do It—So Can You: A Case Study of a Constructionist Technology-Rich First Year Seminar for Undergraduate College Students. Information Technology in Childhood Education Annual, 2003(1), 243-260. Association for the Advancement of Computing in Education (AACE).

    • Individual Differences and Learning Artifacts: A Case Study in Eighth Grade Geography

      Grant, M., Branch, R. & Hill, J. (2003). Individual Differences and Learning Artifacts: A Case Study in Eighth Grade Geography. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2103-2110). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Video Games for Teaching and Learning: Game-building as a Teaching Tool

      Boechler, P., Carbonaro, M., deJong, E., Stroulia, E. & Gutiérrez, L. (2011). Video Games for Teaching and Learning: Game-building as a Teaching Tool. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2054-2061). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

    • Teachers as Designers: Integrating Robotics in Early Childhood Education

      Bers, M.U., Ponte, I., Juelich, C., Viera, A. & Schenker, J. (2002). Teachers as Designers: Integrating Robotics in Early Childhood Education. Information Technology in Childhood Education Annual, 2002(1), 123-145. Association for the Advancement of Computing in Education (AACE).

    • A constructionism framework for designing game-like learning systems: Its effect on different learners

      Li, Z.Z., Cheng, Y.B. & Liu, C.C. .

    • Designing a Graduate Educational Technology Course For a New Kind of Learning: Distributive Constructionism in Practice

      Batchelder, A. & Tucker, G. (1999). Designing a Graduate Educational Technology Course For a New Kind of Learning: Distributive Constructionism in Practice. In J. Price, J. Willis, D. Willis, M. Jost & S. Boger-Mehall (Eds.), Proceedings of SITE 1999--Society for Information Technology & Teacher Education International Conference (pp. 610-612). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • Using Constructionism for Ubiquitous Learning Environment Design

      Li, L., Zheng, Y., Ogata, H. & Yano, Y. (2003). Using Constructionism for Ubiquitous Learning Environment Design. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 599-602). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).

    • Designing, Developing, and Implementing a Course on LEGO Robotics for Technology Teacher Education

      Chambers, J.M. & Carbonaro, M. (2003). Designing, Developing, and Implementing a Course on LEGO Robotics for Technology Teacher Education. Journal of Technology and Teacher Education, 11(2), 209-241. Norfolk, VA: Society for Information Technology & Teacher Education.

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