Tags
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Creating and Applying Transmedia Content: Augmented Reality (AR) for Information Linking and Learning
Ponners, P. & Chetzron, J. (2017). Creating and Applying Transmedia Content: Augmented Reality (AR) for Information Linking and Learning. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 28-32). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE).
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A systematic review of Virtual Reality in education
Kavanagh, S., Luxton-Reilly, A., Wuensche, B. & Plimmer, B. (2017). A systematic review of Virtual Reality in education. Themes in Science and Technology Education, 10(2), 85-119.
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An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches
Huang, H.M. & Liaw, S.S. (2018). An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches. The International Review of Research in Open and Distributed Learning, 19(1),. Athabasca University Press.
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Information Sharing, Community Development, and Deindividuation in the eLearning Domain
Cooke, N. (2016). Information Sharing, Community Development, and Deindividuation in the eLearning Domain. Online Learning Journal, 20(2),.
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NMC Horizon Report: 2017 Higher Education Edition
Becker, S.A., Cummins, M., Davis, A., Freeman, A., Glesinger Hall, C. & Ananthanarayanan, V. (2017). NMC Horizon Report: 2017 Higher Education Edition. Austin, Texas: The New Media Consortium.
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De-Roling from Experiences and Identities in Virtual Worlds
Gualeni, S., Vella, D. & Harrington, J. (2017). De-Roling from Experiences and Identities in Virtual Worlds. Journal of Virtual Worlds Research, 10(2),.
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Smart Makerspace: A Web Platform Implementation
Licks, G., Teixeira, A. & Luyten, K. (2018). Smart Makerspace: A Web Platform Implementation. International Journal of Emerging Technologies in Learning (iJET), 13(2), 140-156. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Academic Library Services in Virtual Worlds: An Examination of the Potential for Library Services in Immersive Environments
Ryan, J., Porter, M. & Miller, R. (2010). Academic Library Services in Virtual Worlds: An Examination of the Potential for Library Services in Immersive Environments. Journal of Information Technology Education, 9,.
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Education and Information Technology Annual 2018: A Selection of AACE Award Papers
Bastiaens, T.J. & Marks, G. (2018). Education and Information Technology Annual 2018: A Selection of AACE Award Papers. Association for the Advancement of Computing in Education (AACE).
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Immersive Learning Experiences in Teacher Education
Hales, P. & Kalyvaki, M. (2017). Immersive Learning Experiences in Teacher Education. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1586-1587). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial
Semingson, P., Owens, D., Crosslin, M. & Brown, B. (2017). Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1795-1800). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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Leveraging Oculus Rift for an Immersive Distance-Learning Experience: A High Definition, Panoramic Lecture Recording/Playback System using Commercial Virtual Reality Tools
Lartigue, J., Cathcart, J., Kelleher, T.M., Pfundstein, A. & Williams, M.D. (2014). Leveraging Oculus Rift for an Immersive Distance-Learning Experience: A High Definition, Panoramic Lecture Recording/Playback System using Commercial Virtual Reality Tools. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1090-1099). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).
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A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education
Garcia-Ruiz, M.A., Santana-Mancilla, P.C. & Gaytan-Lugo, L.S. (2017). A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 259-264). Washington, DC: Association for the Advancement of Computing in Education (AACE).