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Game-based Learning

Compiled by Maiga Chang, National Science and Technology Program for e-Learning, Taiwan

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  • More than just explosions: what video game genres are teaching us.

    Gose, E. (2010). More than just explosions: what video game genres are teaching us. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3600-3604). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Integrating Science Content into Video Game Design

    Khalili, N., Williams, A., Stegman, M., Clark, K. & Sheridan, K. (2010). Integrating Science Content into Video Game Design. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2760-2764). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Supporting Children’s Analytic Reasoning in Digital Games

    Haworth, R. & Sedig, K. (2010). Supporting Children’s Analytic Reasoning in Digital Games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 758-765). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Ecosystem scavenger hunt using cell phones and Flickr

    Brandt, C. & Muilenburg, L. (2010). Ecosystem scavenger hunt using cell phones and Flickr. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2634-2636). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game

    Fang, Y., Chang, T., Zhong, Y., Ye, E. & Liu, C. (2010). Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3811-3816). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Constructivism in Educational Computer Games

    Cankaya, S., Uysal, O. & Kuzu, A. (2010). Constructivism in Educational Computer Games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1303-1308). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Gadget Girl STEM Special-Ops [7.0 BETA]

    Holley, J. (2010). Gadget Girl STEM Special-Ops [7.0 BETA]. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3961-3964). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • CSI Web Adventures: Challenges and Outcomes of Building a Companion Forensics E-Learning Environment to Accompany a Museum Exhibit

    Miller, L., Klisch, Y. & Walter, C. (2010). CSI Web Adventures: Challenges and Outcomes of Building a Companion Forensics E-Learning Environment to Accompany a Museum Exhibit. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 223-230). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • CloudBank: a mobile phone application for advanced language learners

    Pemberton, L., Winter, M. & Fallahkhair, S. .

  • Constructing Electronic Games Using Excel: The Endless Possibilities

    McGregor, M. (2010). Constructing Electronic Games Using Excel: The Endless Possibilities. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2085-2090). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Video Game Violence and Interactivity: Good News for the Classroom

    Boechler, P., Mrazik, M., Watchorn, R., Georgiou, R. & Dragon, K. (2010). Video Game Violence and Interactivity: Good News for the Classroom. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2307-2312). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Urban Culture and Constructing Video Games

    Hong, J., Fadjo, C., Chang, C.H., Geist, E. & Black, J. (2010). Urban Culture and Constructing Video Games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1334-1337). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • A Snapshot on Youths’ Activities on Online Gaming Forums: Internet and Informal Learning

    Turkay, S., Kinzer, C., Hoffman, D., Gunbas, N. & Nagle, C. (2010). A Snapshot on Youths’ Activities on Online Gaming Forums: Internet and Informal Learning. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3987-3992). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Using Cognitive Toys to Build Digital Games

    Sedig, K. & Haworth, R. (2010). Using Cognitive Toys to Build Digital Games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 711-720). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • The Effects on Students' Engagement Using Nintendo Wii For Biology Lessons

    Koh, Y.H. (2010). The Effects on Students' Engagement Using Nintendo Wii For Biology Lessons. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1995-2002). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Are gamers critical thinkers?

    Gerber, S. & Scott, L. .

  • Learning Efficacy of Digital Educational Games: The Role of Gender and Culture

    Law, E.L.C. (2010). Learning Efficacy of Digital Educational Games: The Role of Gender and Culture. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3124-3133). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Developing a methodology for embedding learning objects in pre-existing games

    Graven, O. & MacKinnon, L. (2010). Developing a methodology for embedding learning objects in pre-existing games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1167-1173). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Effects of Online Games on Student Performance in Undergraduate Physics

    Sadiq, I. (2010). Effects of Online Games on Student Performance in Undergraduate Physics. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3685-3691). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/Villains Players

    Turkay, S. & Adinolf, S. (2010). Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/Villains Players. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 592-601). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).