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  • A Study of Motivation in a Quest-Based Learning Environment

    Lambert, J., Gong, Y. & Harrison, R. (2015). A Study of Motivation in a Quest-Based Learning Environment. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 127-132). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

  • Blended learning: the student owns his learning environment

    van Bergen, H., Edwards, S. & van der Stap, N. (2017). Blended learning: the student owns his learning environment. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1860-1863). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).

  • Students' motivation in blended learning environment: practical experience

    Strakhovich, E. (2016). Students' motivation in blended learning environment: practical experience. In Proceedings of E-Learn: World Conference on E-Learning (pp. 242-246). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).

  • Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design

    Doering, A. & Henrickson, J. (2015). Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design. Journal of Technology and Teacher Education, 23(3), 387-410. Waynesville, NC USA: Society for Information Technology & Teacher Education.

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