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gaming and assessment

Compiled by Lorraine Beaudin, University of Lethbridge, Canada

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    • Gaming as a Platform for the Development of Innovative Problem-Based Learning Opportunities

      Echeverri, J.F. & Sadler, T.D. (2011). Gaming as a Platform for the Development of Innovative Problem-Based Learning Opportunities. Science Educator, 20(1), 44-48.

    • Middle School Students and Fractions in WhyPower: Gaming, Repetition and Learning Outcomes

      Zintgraff, C. (2014). Middle School Students and Fractions in WhyPower: Gaming, Repetition and Learning Outcomes. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 699-705). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).

    • Gaming Geography: Using Minecraft to Teach Essential Geographic Skills

      Scarlett, M. (2015). Gaming Geography: Using Minecraft to Teach Essential Geographic Skills. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 838-840). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

    • Using Instructional Gaming in the Classroom

      Ruffini, M. (2009). Using Instructional Gaming in the Classroom. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1545-1551). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).

    • Assessment of a Business Gaming Practice in University based on the Attitude Modification

      Tachino, T., Kato, Y., Kato, S. & Wakayama, N. (2014). Assessment of a Business Gaming Practice in University based on the Attitude Modification. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1645-1650). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).

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