Search results for author:"Yavuz Samur"
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Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments
Turkish Online Journal of Distance Education Vol. 12, No. 2 (April 2011) pp. 70–75
In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities...
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 294–304
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need,...
European Journal of Contemporary Education Vol. 15, No. 1 (2016) pp. 147–162
This study analyzes students' and teachers' perceptions of after school online courses (ASOC) undertaken by an institutional private middle school, which manages several campuses across Turkey. The aim of ASOC is to support students when they are...
Journal of Learning and Teaching in Digital Age Vol. 3, No. 2 (Jul 02, 2018) pp. 27–41
Learning German as a second foreign language is the most selected second language among public and private schools in Turkey. Among the components in learning the German language, vocabulary is one of most difficult and important component. The...
Educational Media International Vol. 52, No. 1 (2015) pp. 47–57
This study examined the effects of a learning game, [The Math App] on the mathematics proficiency of middle school students. For the study, researchers recruited 306 students, Grades 6-8, from two schools in rural southwest Virginia. Over a nine...
Education and Information Technologies Vol. 21, No. 5 (2016) pp. 1283–1297
In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research ...