Search results for author:"Yang Liu"
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(2008) pp. 1–89
This study examines the effectiveness of integrating commercial pronunciation software into an ESL pronunciation class of learners at university level. The study partially replicates Seferogˇlu’s (2005) research design and seeks to confirm her ...
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 665–669
The notion of teachers as designers of classroom digital games to support student learning is original and has not been widely introduced. Introducing digital games in class not only helps to create an engaging and interactive learning environment;...
Computers & Education Vol. 48, No. 2 (February 2007) pp. 171–184
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online classroom is designed and developed based on learning theories and...
Journal of Academic Librarianship Vol. 30, No. 1 (January 2004) pp. 24–35
A survey of a group of distance graduate students showed their strong preference for easy and fast information retrieval and a significant association between motivation for using information and field of study. Motivation and field of study also...
Journal of Educational Technology Systems Vol. 36, No. 4 (2008) pp. 393–413
Building a strong sense of community in text-based computer-mediated communication courses can be a challenge to instructors. This article presents how a sound practical approach called STEP is implemented into one text-based fully online course and ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 522–527
By proactively communicating with competent department of education, principals, teachers and parents, GreenNet Technology Company obtains sufficient knowledge about current educational demands in China. Following the concept of “Innovation,...
International Journal of Emerging Technologies in Learning (iJET) Vol. 12, No. 6 (Jun 27, 2017) pp. 178–186
The paper analyzed the global growth and development of flipped classroom research productivity in terms of publication output as reflected in SCI/SSCI for the period 2000-2015. Publication types and languages, characteristics of articles outputs,...
Development of a Moodle course for schoolchildren’s table tennis learning based on Competence Motivation Theory: Its effectiveness in comparison to traditional training method
Computers & Education Vol. 59, No. 2 (September 2012) pp. 294–303
Based on Competence Motivation Theory (CMT), a Moodle course for schoolchildren’s table tennis learning was developed (The URL is http://www.bssepp.com, and this course allows guest access). The effects of the course on students’ knowledge,...
Applying the Practical Inquiry Model to investigate the quality of students’ online discourse in an information ethics course based on Bloom’s teaching goal and Bird’s 3C model
Computers & Education Vol. 59, No. 2 (September 2012) pp. 466–480
The goal of this study is to better understand how the study participants’ cognitive discourse is displayed in their learning transaction in an asynchronous, text-based conferencing environment based on Garrison’s Practical Inquiry Model (2001). The ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1385–1390
Most CAPTCHAs are designed to defense bots-logon to exploit, the massive spam and registration attacks. However, both text-based and imaged-based challenges which are not suitable for mobile devices. Text-based CAPTCHAs with too much noises and...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 27–37
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end,...
A New Model of Education Poverty Alleviation Based on Deyan Cloud Video Platform---A Case Study of Taijiang County of Guizhou Province
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1102–1107
In this paper, we propose a new model of education poverty alleviation based on Deyan cloud video platform. Through remote video interactive technology, a teacher can not only teach students in a local center classroom but also give his/her lesson...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 2925–2926
Most educational software in mathematics still focus on the traditional "drill and practice" approach and seldom incorporate any strategies into the instructional programs. This demonstration will present the process of designing and developing a...
Place-based Language Learning Using Mobile Technology: A Case Study Using a Multi-Cultural Context in Hawai?i
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 194–201
By utilizing a combination of theories of place-based learning and mobile technology, the research team at a university in Hawai?i was able to implement their design-based research into a real world game for a target group of ESL students. During...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2281–2286
This paper describes an iPod touch tutorial protocol for 6th grade math. The review of literature shows that iPod touch is an effective tool to deliver math instruction to middle school students. The designers’ intention was to create a math...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1520–1523
This paper delineates the relationship between play, language learning, and agency through mobile-assisted gameplay. Following Thibault (2004), play involves a de-location of activities from their original context, and a relocation of these...
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 5 (Oct 13, 2013) pp. 32–36
Unlike doctors, teachers are not able to carry out personality analysis and teaching diagnosis via using various tools and data. So how can we build the exact teaching environment, collect the data of study process, and perform the evidence-based...
Improving Mathematics Teaching and Learning Experiences for Hard of Hearing Students with Wireless Technology-Enhanced Classrooms
American Annals of the Deaf Vol. 151, No. 3 (2006) pp. 345–355
Hard of hearing students usually face more difficulties at school than other students. A classroom environment with wireless technology was implemented to explore whether wireless technology could enhance mathematics learning and teaching activities ...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4464–4467
This study investigated the effects of personalized computer-based instruction (CBI) on the achievement and attitudes concerning arithmetic problems and two-step mathematics word problems of 104 middle school American students from a predominately...
International Journal of Distance Education Technologies Vol. 11, No. 3 (2013) pp. 98–108
Military boxing, a kind of Chinese martial arts, is widespread and health beneficial. In this paper, the authors introduce a military boxing learning system realized by 3D motion capture, Web3D and 3D interactive technologies. The interactions with...
Computers & Education Vol. 58, No. 1 (January 2012) pp. 375–385
This study employed an eye-tracking technique to examine students’ visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to predict occurrences of landslide hazards from four...
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 17–29
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
A Framework of Three Learning Activity Levels for Enhancing the Usability and Feasibility of Wireless Learning Environments
Journal of Educational Computing Research Vol. 30, No. 4 (Apr 01, 2004) pp. 331–351
The most recent advances in information technology have brought wireless communication and mobile devices to education. The wireless technology enhanced classroom (WiTEC) integrates a wireless local area network, mobile learning devices, and client...
Using Design-Based Research to Develop Meaningful Online Discussions in Undergraduate Field Experience Courses
Carol Johnson; Laurie Hill; Jennifer Lock; Noha Altowairiki; Christopher Ostrowski; Luciano da Rosa dos Santos; Yang Liu
The International Review of Research in Open and Distributed Learning Vol. 18, No. 6 (Sep 25, 2017)
From a design perspective, the intentionality of students to engage in surface or deep learning is often experienced through prescribed activities and learning tasks. Educators understand that meaningful learning can be furthered through the...