Search results for author:"Wendy Frazier"
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Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 303–329
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced...
Science Teacher Efficacy and Extrinsic Factors toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
Journal of Science Education and Technology Vol. 22, No. 1 (February 2013) pp. 47–61
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A...
Teresa Franklin; Len Annetta; Lin Lin; Tao Zhang; Pg Schrader; Leanna Achambalt; Conrad Oh-Young; Lilly Lu; Erin Peters Burton; Wendy Frazier; Richard Lamb; Rebecca Cheng; Margaret Chmiel; Marie Iding; Joan Nordbotten; Lisa Carrington; Lisa Kervin; Brian Ferry; Mariya Yukhymenko
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2534–2535
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...