Search results for author:"Wei-Hsuan Chen"
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You may get more results with author:"Wei-Hsuanhsun Chen".
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Students’ perspectives on e-portfolio development and implementation: A case study in Taiwanese higher education
Pei-Hsuan Hsieh; Chun-I Lee; Wei-Fan Chen
Australasian Journal of Educational Technology Vol. 31, No. 6 (Dec 24, 2015)
This study explores students’ perceptions related to the implementation of e-portfolios in the context of Taiwanese higher education. Thirty Taiwanese university students were interviewed, and data analysis includes 14 interviewees’ e-portfolios and ...
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An Examination of Game-Based Learning from Theories of Flow Experience and Cognitive Load
Chih-Hung Lai; Chih-Ming Chu; Hsiang-Hsuan Liu; Shun-Bo Yang; Wei-Hsuan Chen
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 17–29
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered...
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Effect of Multimedia Training Lessons on Undergraduate Students
Daniel Pentka; Timothy Kluger; Wei-Fan Chen; Pei-Hsuan Hsieh; Alice Anderson
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2404–2406
This paper reported on the findings of a study conducted on a college level audience, testing their memory abilities by comparing results of students' manors of studying. A class of twenty five students was tested based on their studies from two...
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The Effect of Computer-Based Video Games on Young Children: A Literature Review
Tsung-Yen Chuang; Wei-Fan Chen; Pei-Hsuan Hsieh; Alice Anderson
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3954–3957
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially on young children. An...
Topics: Educational Technology, Games, Early Childhood Education, Video, Middle School Education
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Reflexive Tourism Supply Chain Management: Sustainability in Higher Education in the Asia-Pacific Context
Chiung-Li Li; Yun-Hui Lin; Yi-Hsuan Chen; Wei-Shuo Lo
International Journal of Technology and Educational Marketing Vol. 7, No. 2 (July 2017) pp. 1–16
This article is on the practical framework of reflexive tourism supply chain management as it is proposed for enhancing students' understanding of sustainability. The practical framework consists of three phases through a case study examination of a ...
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The Validity of Computerized Visual Motor Integration Assessment Using Chinese Basic Strokes
Cheng-Hsuan Li; Huey-Min Wu; Bor-Chen Kuo; Yu-Mao Yang; Chin-Kai Lin; Wei-Hsiang Wang
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
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A Case Study of Situated Learning with Interactive Digital Storytelling
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Topics: Information Communication Technologies, Information Sciences, Interaction
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A Novel Analog Integrated Circuit Design Course Covering Design, Layout, and Resulting Chip Measurement
Wei-Liang Lin; Wang-Chuan Cheng; Chen-Hao Wu; Hai-Ming Wu; Chang-Yu Wu; Kuan-Hsuan Ho; Chueh-An Chan
IEEE Transactions on Education Vol. 53, No. 2 (May 2010) pp. 282–287
This work describes a novel, first-year graduate-level analog integrated circuit (IC) design course. The course teaches students analog circuit design; an external manufacturer then produces their designs in three different silicon chips. The...
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Development of a Geometry Learning Game with Tangible User Interfaces
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Topics: Information Sciences, Information Communication Technologies, Games, Learning Objects, Children