Search results for author:"Toshihiko Takeuchi"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4400–4403
It is important in e-learning education to develop multimedia teaching materials that capture the learners f attention. This study proposes the concept of entertaining teaching material, which shows learners the outline of an upcoming lesson by...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 3053–3058
In e-learning, making interesting contents is very important. The purpose of this study is to develop software that draws figures in various poses easily with PowerPoint to help make teaching material in a form of a story. Concretely, we develop a...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3202–3207
In university classes, presentation software is often used, and a large number of slides are required as educational material for a class. For this reason, it is conceivable that there exists a great need for software that eases the creation of...
World Conference on Educational Media and Technology 2003 (2003) pp. 1083–1086
A task-given-type examination is an examination system created and named by @the authors. The outline of this system is as follows: (1)A series of questions is provided to learners with enough time in advance before examination. (2)An appropriate...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3223–3232
In this study, we have conducted a preliminary research comparing an intensive class and a regular class in order to discern necessary functions for this software. More specifically, two sample groups of university students took the same information ...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1072–1077
We carried out experiments about quizzes ?Japanese so-and-so? for university students before as follows: ?making them create a quiz,? ?making them solve quizzes,? and ?making them create a quiz and solve ones.? Then, we reported the results of...
Topics: Research & Evaluation
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3173–3179
The authors highlight Japanese famous Web2.0 service "human power search HATENA" as a demonstration of a new learning style. In this paper, we report the community formation process that occurred by the embedding of symbolic logic in a quiz-format ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 417–420
We are continuing our research to measure abstract ability using manga. In the past, we developed a system that shows manga on the web and can grade the summary ability of the user if the user clicks the frame required for the summary. However, we...
Comparison of CBT and paper testing in an examination of regular expression, using university students as research subjects
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 848–853
The purpose of this study is to compare CBT (computer-based testing) and paper testing. In an area like regular expression, if tested by CBT, the students can simulate and check their answers during the examination time. Therefore, the authors of...
Analyzing Emotional Cue Transmission and Message Contents in Japanese Mobile Phone Email Communications
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 654–666
This study examined the emotions senders of mobile phone email wanted to convey and the email contents relevant to emotional cues transmissions composed by the senders. In particular, we focused on the influence of the degrees of intimacy between...
Redesign and Development of e-Mentor Short Training Program for e-Learning Courses Based on ‘3C+C’ Model
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 5113–5118
The purpose of this research is to redesign e-Mentor Short Training Program for e-Learning courses. e-Mentor is one of e-Learning Professionals who support and motivate learners for continuing learning. The e-Mentor Short Training Program is to...
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 847–852
We divided twenty-seven students of mainly freshpeople of a national university into three types of groups: one-person groups (eight groups, eight persons in total), two-person groups (five groups, ten persons in total), and three-person groups ...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3222–3227
Manga (Japanese cartoon stories) – based beginner-level textbooks have been recently appearing in various fields of specialty and making the knowledge accessible to common people. However, manga-drawing is a very labor-intensive process for the...
Rating Communication Methods and Emotional Transmissions in Anger and Guilt Situations by Japanese College Students
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 648–653
This paper describes the rating of communication methods in anger and guilt situations by Japanese college students. Situations describing two emotional situations were prepared and presented to 69 Japanese undergraduate students (45 men and 24...
Relationships between the Emotional Transmissions in Mobile Phone Email Communication and the Email Contents in Japan
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2804–2810
This study examined the emotions senders of mobile phone email wanted to convey and the email contents relevant to emotional transmissions composed by the senders. In particular, we focused on the influence of the degrees of intimacy between senders ...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014)
We are developing a bulletin board specifically designed for questions and answers to new quizzes under a thought “Quizzes are effective as a new teaching method that stimulates intellectual curiosity.” We have already developed basic functions such ...