Search results for author:"Takashi Tachino"
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EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 428–434
Nowadays, computing environment constantly connected to the Internet are rapidly developing and are becoming an important part of not only our life but also many educational environments. Besides, we undoubtedly should worry about students...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1645–1650
In this paper, we introduce a game-based learning system, called "Price Game," using TCP/IP communication, in which multiple players can gain experience in decision-making for market price, the price at which a commodity or service is selling in the ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 411–416
This study was designed to analyze the students’ attitude of business game practice depending on differences of environment when they practiced business gaming system called Price Game. In this research, university students in the practice were...