Search results for author:"Sunha Kim"
Total records matched: 8 Search took: 0.406 secs
Global Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Learn 2019 search
Journal of Educational Computing Research Vol. 55, No. 8 (2018) pp. 1168–1200
This study compared the direct, indirect, and total effects of information, communication, and technology (ICT) variables on math achievement for second-generation immigrant, first-generation immigrant, and nonimmigrant students. A path model was...
Journal of Educational Computing Research Vol. 42, No. 3 (2010) pp. 285–305
The study explored the effects of computer use on the mathematical performance of students with special attention to ELL students. To achieve a high generalizability of findings, the study used a U.S. nationally representative database, the Early...
Journal of Educational Computing Research Vol. 40, No. 4 (2009) pp. 469–501
This study examined the effects of computer access and computer use on the science achievement of elementary school students, with focused attention on the effects for racial and linguistic minority students. The study used the Early Childhood...
Computer Use in Diverse Learning Contexts in ELS 2002: Gender, Race and Earner-Centeredness Effects and Implications
Journal on School Educational Technology Vol. 3, No. 4 (2008) pp. 55–65
This paper examines the relation between computer use in diverse learning contexts and math achievement, and the gender and ethnicity-based differences in that relation. The study selected learner centeredness as a meaningful pedagogy in using...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 224–232
Although computer games as a way to improve students' learning have received attention by many educational researchers, no consensus has been reached on the effects of computer games on student achievement. Moreover, there is lack of empirical...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 27, No. 2 (February 2011) pp. 342–349
This study examined the effect of administrative support on teachers’ job satisfaction and intent to stay in teaching. The study employed a path analysis to the data of regular, full-time, public school teachers from the Schools and Staffing Survey...
Education and Information Technologies Vol. 21, No. 5 (2016) pp. 1283–1297
In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research ...
Educational Media International Vol. 52, No. 1 (2015) pp. 47–57
This study examined the effects of a learning game, [The Math App] on the mathematics proficiency of middle school students. For the study, researchers recruited 306 students, Grades 6-8, from two schools in rural southwest Virginia. Over a nine...