Search results for author:"Sun"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 2 (Mar 18, 2014) pp. 22–28
This text has described the relationship between outstanding engineer training and modern simulation technology, have recommended the characteristics of mechanical outstanding engineer in detail. Aiming at the importance of the teaching practice...
Ensuring A Reasonable Passenger Capacity Utilization Rate of a Train for Its Sustainably Efficient Transport
Journal of Applied Research and Technology Vol. 12, No. 2 (April 2014) pp. 279–288
Based on simulations of the transports of a typically formed Chinese intercity passenger train hauled respectively by major types of the locomotives on a certain railway line in China, this research analyzes the changes of the traction energy cost...
How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
Computers & Education Vol. 81, No. 1 (February 2015) pp. 143–153
This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game...
WebNet Journal: Internet Technologies, Applications & Issues Vol. 3, No. 1 (2001) pp. 20–26
We look at the current state of the art of technology and products that support tele-microscopy. Tele-microscopy does not have a precise definition. Generally, it means delivering data from a microscope to a remote observer through one of the many...
COBRIX: A Physical Computing Interface for Blind and Visually Impaired Students to Learn Programming
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 727–733
Despite national attention on computer science, there is a significant lack of educational resources for visually impaired or blind population to get introduced to learn to program. This population should be active participants, rather than passive...
Factors Influencing Students' Satisfaction and Dissatisfaction with the Online Learning Community for Korean High School Science Classes
Science Education International Vol. 17, No. 4 (December 2006) pp. 275–286
The purpose of this study was to investigate factors influencing students' satisfaction and dissatisfaction with an Online Learning Community (OLC). The OLC was a Web-based system that was used to supplement school science curriculum. Data was...
Journal of Information Technology Education: Research Vol. 7 (2008) pp. 315–338
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web...
Journal of Pre-College Engineering Education Research Vol. 1, No. 2 (2011)
To gain a better understanding of teachers' beliefs about, perceptions of, and classroom practices using STEM integration, a multi-case case study was conducted with three middle school teachers. These teachers were purposefully selected from a pool ...
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 15–27
In a MOOC environment, each student's interaction with the course content is a crucial clue for learning analytics, which offers an opportunity to record learner activity of unprecedented scale. In online learning, the educators and the...
Computers & Education Vol. 50, No. 3 (April 2008) pp. 661–677
The Internet enables learners to be brought together where they can cooperate in learning in groups without space and time limitations. It is, however, quite a challenge to form ideal groups in a short time and ensure satisfactory interaction for...
Language Learning & Technology Vol. 22, No. 1 (2018) pp. 137–156
In response to the need for examples of test validation from which everyday language programs can benefit, this paper reports on a study that used Bachman's (2005) assessment use argument (AUA) framework to examine evidence to support claims made...
Educational Technology & Society Vol. 11, No. 3 (2008) pp. 82–96
The authors describe their design for an Internet-based learning environment called BeyondShare in which students are encouraged to gain a deep understanding of the learning material, reflect on the quality of individual constructions through...
Using Social Network Analysis to Study How Collegial Interactions Can Augment Teacher Learning from External Professional Development
American Journal of Education Vol. 119, No. 1 (November 2012) pp. 103–136
This article presents an analysis showing how collegial interactions can augment the mechanism of teachers' learning from professional development. The analysis relies on social network data and self-reports of writing instructional practices from...
EdMedia: World Conference on Educational Media and Technology 2001 (2001) p. 480
British Journal of Educational Technology Vol. 46, No. 2 (Mar 30, 2015) pp. 317–329
Over the last few years, the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the...
Yutaka Katsuyama; Noriaki Ozawa; Jun Sun; Hiroaki Takebe; Takashi Kobayashi; Haruo Yokota; Satoshi Naoi
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2713–2718
Pointing information is very important for generating the content of Web Based Training (WBT) material. The manual collection of this information is very costly, however. In this paper, we propose a solution that automatically extracts laser pointer ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1927–1934
While factors that contribute adversely to patients’ health and well-being have been well documented in the literature, those that affect physicians’ health have received little attention. In an effort to improve physician health, the Faculty of...
College & Research Libraries Vol. 75, No. 4 (July 2014) pp. 442–457
Social media have become increasingly popular among different user groups. Although used for social purposes, some social media platforms (such as Wikipedia) have been emerging as important information sources. Focusing on undergraduate students, a...
The effects of reading to prepare for argumentative discussion on cognitive engagement and conceptual growth
Learning and Instruction Vol. 33, No. 1 (October 2014) pp. 67–80
Dialogue based approaches to education have been shown to benefit students through the quality of shared discourse. Warm conceptual change theories propose that these benefits are also mediated by increasing student engagement. Discourse and...
Online Submission Vol. 6, No. 7 (2013) pp. 119–130
Information and Communication Technologies (ICTs) play a major role in creating a new and improved model of teaching and learning. A great number of studies have been conducted to examine the advantages of integrating ICT in language education in...
EdMedia + Innovate Learning 1999 (1999) pp. 1384–1385
This paper describes in detail how an IT-based course is designed and delivered using the latest information technology (IT) in Hong Kong. Based on Lotus Notes, an electronic learning environment called ELE is developed and used in an IT-based...
Improving Learning Achievement in Science Education for Elementary School Students via Blended Learning
International Journal of Online Pedagogy and Course Design Vol. 9, No. 2 (April 2019) pp. 44–62
Blended learning—which combines online learning with traditional face-to-face classroom instruction—is currently held in high regard. In elementary schools, science and technology education aims to help children use technology tools and to learn how ...
International Journal on E-Learning Vol. 8, No. 3 (July 2009) pp. 331–345
Conventional teaching of Traditional Chinese Medicine (TCM) is highly teacher-centered, in line with traditional views of the teacher as “master”. This article focuses on how modern teaching concepts and technologies can enhance the teaching of TCM...
Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 12–24
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1458–1466
Abstract: This study was designed to motivate undergraduate students’ sport performance by using Facebook group as a learning platform, and fitness apps to track and share their fitness activities. An eight-week experiment was conducted in fall,...
Two-Dimensional Sectioned Images and Three-Dimensional Surface Models for Learning the Anatomy of the Female Pelvis
Anatomical Sciences Education Vol. 6, No. 5 (2013) pp. 316–323
In the Visible Korean project, serially sectioned images of the pelvis were made from a female cadaver. Outlines of significant structures in the sectioned images were drawn and stacked to build surface models. To improve the accessibility and...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1560–1565
The aim of the study is to investigate influential variables on performance-based ICT literacy level for Korean high school students. For 143 high school students, the assessment was implemented and the students’ finished products were scored by...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2877–2883
This study aims to explore science teachers’ perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
Implementing mobile learning curricula in a grade level: Empirical study of learning effectiveness at scale
Chee-Kit Looi; Daner Sun; Longkai Wu; Peter Seow; Gean Chia; Lung-Hsiang Wong; Elliot Soloway; Cathy Norris
Computers & Education Vol. 77, No. 1 (August 2014) pp. 101–115
Developing and then scaling up an educational innovation so that it achieves on the dimensions of depth, sustainability, spread and change of ownership is a complex endeavor. In this paper, we present a study of one such innovation which has been...
Taewan Kim; Chul-Min Sim; Sanghwa Yuh; Hanmin Jung; Young-Kil Kim; Sung-Kwon Choi; Dong-In Park; Key Sun Choi
Information Processing & Management Vol. 35, No. 4 (1999) pp. 559–86
Describes the implementation of FromTo-CLIR, a Web-based natural-language interface for cross-language information retrieval that was tested with Korean and Japanese. Proposes a method that uses a semantic category tree and collocation to resolve...
Chew-Hung Chang; Kalyani Chatterjea; Dion Hoe-Lian Goh; Yin Leng Theng; Ee-Peng Lim; Aixin Sun; Khasfariyati Razikin; Thi Nhu Quynh Kim; Quang Minh Nguyen
International Research in Geographical and Environmental Education Vol. 21, No. 1 (2012) pp. 41–58
Geographical inquiry involves collecting, using and making sense of the data to investigate some geographical phenomena. With the increasing number of mobile devices equipped with Internet access capabilities, there is a wide scope for using it in...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Sun-Guen Baek; Dongil Kim; Mi-Ryang Kim; Hye-Sook Kim; Ye-Lim Yu; So-Hwa Park; Se-Won Kim; Mee-Reem Kim
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2269–2275
This study has developed and verified an assessment tool of ICT literacy for junior and senior high school students. The developed assessment tool consists of 30 items with five-multiple choice questions and it evaluates the dimensions of two...
Online Data Resources in Chemical Engineering Education: Impact of the Uncertainty Concept for Thermophysical Properties
Sun Hyung Kim; Jeong Won Kang; Kenneth Kroenlein; Joseph W. Magee; Vladimir Diky; Chris D. Muzny; Andrei F. Kazakov; Robert D. Chirico; Michael Frenkel
Chemical Engineering Education (CEE) Vol. 47, No. 1 (2013) pp. 48–57
We review the concept of uncertainty for thermophysical properties and its critical impact for engineering applications in the core courses of chemical engineering education. To facilitate the translation of developments to engineering education, we ...
Joshua A. Morris; Brian W. Miller; Richard C. Anderson; Kim Thi Nguyen-Jahiel; Tzu-Jung Lin; Theresa Scott; Jie Zhang; Jingjing Sun; Shufeng Ma
International Journal of Educational Research Vol. 90, No. 1 (2018) pp. 234–247
Fifth-grade students from two urban school districts completed an integrated unit on wolves. Classes received either direct instruction (DI) or collaborative group work (CG). Analysis of reasoning in classroom talk indicated that CG students more...
Team Regulation in a Simulated Medical Emergency: An In-Depth Analysis of Cognitive, Metacognitive, and Affective Processes
Melissa C. Duffy; Roger Azevedo; Ning-Zi Sun; Sophia E. Griscom; Victoria Stead; Linda Crelinsten; Jeffrey Wiseman; Thomas Maniatis; Kevin Lachapelle
Instructional Science: An International Journal of the Learning Sciences Vol. 43, No. 3 (May 2015) pp. 401–426
This study examined the nature of cognitive, metacognitive, and affective processes among a medical team experiencing difficulty managing a challenging simulated medical emergency case by conducting in-depth analysis of process data. Medical...
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...
Seung Eun Cha; Soo Jin Jun; Dai Yong Kwon; Han Sung Kim; Seung Bum Kim; Ja Mee Kim; Young Ae Kim; Sun Gwan Han; Soon Sik Seo; Woo Cheon Jun; Hyun Cheol Kim; Won Gyu Lee
Computers & Education Vol. 56, No. 4 (May 2011) pp. 990–1002
In the current information society, the need for securing human resources acquired with ICT competency is becoming a very important issue. In USA, England, Japan, India and Israel improving students’ ICT competency has become a pedagogical issue....
Shufeng Ma; Richard C. Anderson; Tzu-Jung Lin; Jie Zhang; Joshua A. Morris; Kim Nguyen-Jahiel; Brian W. Miller; May Jadallah; Theresa Scott; Jingjing Sun; Kay Grabow; Beata M. Latawiec; Sherry Yi
Learning and Instruction Vol. 49, No. 1 (June 2017) pp. 64–80
The goal of this study was to evaluate instructional influences on the storytelling of English Language Learners (ELLs). Participants were 210 fifth-grade Spanish-speaking ELLs (mean age = 10.8) from schools serving low-income neighborhoods in the...