Search results for author:"Stephen Cooper"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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The Design of Alice
Stephen Cooper
ACM Transactions on Computing Education Vol. 10, No. 4 (November 2010)
This article explores the major design characteristics (both pedagogic as well as technical) that helped to shape Alice 2. It identifies several strengths of Alice as well as several weaknesses. An example problem is solved in Alice, covering many...
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Common Law, and Privacy in Computer-Mediated Environments
Stephen Cooper
New Jersey Journal of Communication Vol. 5, No. 2 (1997) pp. 167–77
Finds computer-mediated environments pose a special challenge to legal and cultural protections and that these environments are unprecedented in the way commercially valuable information can be generated in their very use. Contends current...
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Something Old, Something New: Integrating Engineering Practice into the Teaching of Engineering Mechanics
Gregory R. Miller; Stephen C. Cooper
Journal of Engineering Education Vol. 84, No. 2 (1995) pp. 105–15
Presents a multifaceted method for teaching engineering mechanics to satisfy several desiderata. This approach includes design projects, group work, basic competency exams, computational environments for simulating and visualizing phenomena,...
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Designing for Deeper Learning in a Blended Computer Science Course for Middle School Students
Shuchi Grover; Roy Pea; Stephen Cooper
Computer Science Education Vol. 25, No. 2 (2015) pp. 199–237
The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners...
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Using a Serious Game Approach to Teach Secure Coding in Introductory Programming: Development and Initial Findings
Nicoletta Adamo-Villani; Marcus Oania; Stephen Cooper
Journal of Educational Technology Systems Vol. 41, No. 2 (2013) pp. 107–131
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of...
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Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
Tessa Cooper; Stephen Carroll; Chang Liu; David Chelberg; Teresa Franklin
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2124–2133
Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in...
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Alice, Greenfoot, and Scratch--A Discussion
Ian Utting; Stephen Cooper; Michael Kolling; John Maloney; Mitchel Resnick
ACM Transactions on Computing Education Vol. 10, No. 4 (November 2010)
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical...
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Exploring Secondary Mathematics Teachers' Reasons for Not Using Computers in Their Teaching: Five Case Studies
Stephen Norton; Campbell J. McRobbie; Tom J. Cooper
Journal of Research on Computing in Education Vol. 33, No. 1 (2000) pp. 87–109
Despite the availability of hardware and software, the mathematics staff in a technology-rich secondary school rarely used computers in their teaching. This study investigates reasons for this phenomenon. Findings have implications for professional...
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Game-based Learning Aids in Second Life
William Young; Teresa Franklin; Tessa Cooper; Stephen Carroll; Chang Liu
Journal of Interactive Learning Research Vol. 23, No. 1 (Jan 01, 2012) pp. 57–80
** Invited as a paper from SITE 2009 ** In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known...
Topics: Games, Learning Outcomes, Curriculum, Educational Technology, Multimedia, Computers
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Mathematics Educators form Virtual Communities to Conduct Lesson Study
Sandi Cooper; Trena Wilkerson; Colleen Eddy; Michael Kamen; Stephen Marble; Debbie Junk; Cameron Sawyer
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 3227–3232
A group of mathematics educators worked together to implement the lesson study strategy in teaching their methods courses. Since this was a group of higher education faculty, all teaching in different institutions, implementing this professional...